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Article View: alt.games.command.and.conquer
Article #938

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#938
From: chr... Chris Becke
Date: Fri, 19 Apr 1996 00:00
90 lines
5316 bytes
In article <317714...@arkon.co.nz>, Former Human Sargeant
<cr...@arkon.co.nz> wrote:
> > >The requirement to have to resupply units outside your base.  Out of
> > >base units would have limited life and mobility without a supply line.
> > >Cut the supply line and you can trap and kill units with limitted
> > >battle necessary.
> Maybe, I'd say ammunition only, and only for <SUPER POWERFUL> units.

C&C (current version) is a limited scale engagement simulation. You are not
controlling the war, just overseeing a localized scirmish. In a full scale war
simulation you worry about getting ammo to the troops. In a small scale scenario
like C&C trying to simulate supply lines is a fallacy.
 
> > >Ability to break down construction yard to advance or retreat a base.
> Cool idea.

Its called an MCV. You build it, you drive it, you park it.
 
> 1: Make the men more intelligent, they are fucking idiots at the moment, do
> you honestly see future infantry wars being won by who has the most APCs the
> squish the most troops, squishing is stupid, they must be morons to get run
> over, in real life an APC is only about 3 metres across, could it really run
> over 5 trained men so easily? At least make them actively avoid squishing, at
> the moment men suck shit big time. They all die unless you click on each
> individual guy and go 
> <click> = "hey you don't get run over"
> <click> = "hey you don't get run over"
> <click> = "hey you don't get run over"
> <click> = "hey you don't get run over"

I belive if you tell the troops to guard, they will use the AI's avoid squish
routine. Anyway, C&C is a game about controll individual units. Like with point
2 below, implementation of these features, while they sound cool, leaves you,
the player with nothing to do during the battle, other than watch the troops
manuver themselves.
 
> 2:  This IMO is a big problem with C&C and there has been virtually no
> improvement on this since DUNE2, it would involve quite a lot of work for the
> game engine. 
 
> Making guys actually move around defensively a fair bit while they were
> attacking 
> eg: 
> a: A tank moving parrellel to its target while bombarding it.
They do this already if you know how.
> b: Infantry use duck and cover methods of attack(moving up from behind trees
> and wreckages)
> c: Bikes race towards the base fire missiles, then do a spectacular slide/180
> and race out of range and get ready for another attack.
Like bikes arn't powerfull enough in a group already.
> d: HumVees Circle around stranded units, with their MG's bearing on them.

Not to repeat myself, but when I play C&C I have a sense of controll, because I
controll the actions of my troops.  HAving the computer do all this stuff for me
means I have very little to do, other than figure out what I want to build next.

> I WANT STUFF TO FEAR FOR ITS LIFE, The activity is actually shit-dull compared
> to what would be going on in real life, I mean 20 tanks don't just move up to
> 20 other tanks and sit there going <bang bang bang> shooting each other at
> point-blank range, their doing their best to stay alive and kill their enemys
> at the same time, in real life a tank can only take 1 maybe 2 hits from
> another tank. This could make the whole thing more spectacular, counters
> towards this would be BIGGER GUNS =)

Oh great. You know how quickly a harvester would be taken out then. The gun's
are at the strength they are to keep the game balanced (ie playable). I _Dont_
need a stealth tank decloacking, firing 1 missile, and wassting my harvester. I
_dont_ need two light tanks destroying a Powerstation with each shot, because my
Mammoth tank is two sec's slow from rolling into range.

> 3:Also the random element would be good, say one shot one kill, with higher
> Res. The maps can be made larger and all units could have an increased range
> to compensate, so a tank could miss men virtually all the time, but if THEY
> DID HIT THEM <SPLAT>.

Its called "Red-Alert", the map is 2x as large in the X & Y directions. The idea
is not to scale the units up aswell, because then you get left where you started
at. Finally, if tanks became good at killing men, then men would have NO use in
the game at all.

Chris.

--
chr...@vironix.co.za         <http://www.vironix.co.za/chrisb> 
==============================================================
        "We have waited centuries for this moment.     
 The rivers will flow with the blood of those who oppose us."                   
                                                  
      Kane, suspected leader of the Brotherhood of Nod                  
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From: chr...@vironix.co.za (Chris Becke)
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/19
Message-ID: <4l822p$i27@hermes.is.co.za>
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