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Article View: alt.games.command.and.conquer
Article #939

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#939
From: nla... nathan robert large
Date: Mon, 22 Apr 1996 00:00
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> > > >Ability to break down construction yard to advance or retreat a base.
> > Cool idea.

> Its called an MCV. You build it, you drive it, you park it.

	Sort of.  I'd also like to see an option for packing up your MCV 
again and moving it to a new location.  (possibly for a price)

> > I WANT STUFF TO FEAR FOR ITS LIFE, The activity is actually shit-dull compared
> > to what would be going on in real life, I mean 20 tanks don't just move up to
> > 20 other tanks and sit there going <bang bang bang> shooting each other at
> > point-blank range, their doing their best to stay alive and kill their enemys
> > at the same time, in real life a tank can only take 1 maybe 2 hits from
> > another tank. This could make the whole thing more spectacular, counters
> > towards this would be BIGGER GUNS =)

> Oh great. You know how quickly a harvester would be taken out then. The gun's
> are at the strength they are to keep the game balanced (ie playable). I _Dont_
> need a stealth tank decloacking, firing 1 missile, and wassting my harvester. I
> _dont_ need two light tanks destroying a Powerstation with each shot, because my
> Mammoth tank is two sec's slow from rolling into range.

	Also, what's this crud about "real life".  Real wars ARE a lot of 
slow advances and retreats, with scattered fire, punctuated by actual 
combats on occasion.  It's called strategy.  Also, if you wanted 
realistic, 1 _grenade_, 1 _rocket_ could take out your tank, if it was a 
good shot- it happens in real life.  Also, buildings would last a whole 
lot longer.
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From: nla...@ezinfo.ucs.indiana.edu (nathan robert large)
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/22
Message-ID: <4lgaie$2j2@usenet.ucs.indiana.edu>
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