Article View: alt.games.command.and.conquer
Article #937Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: Former Human Sargeant
Date: Thu, 18 Apr 1996 00:00
Date: Thu, 18 Apr 1996 00:00
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4355 bytes
Aidan Pryde wrote: > > In article <4ke0to$i...@elf.wang.com>, "Roger W. Lynn" > <Roger...@aol.com> writes > >a...@prism.netkonect.co.uk (The Prism) wrote: > > > >>I have thought of some personal updates for C&C 2. Why don't you mail > >>your views to me, all of you, and I will compose them all, send a form > >>to vote for the top 100 improvements, and then send them to Westwood. > >>This would let YOU help to develop C&C. > > > >>Please give me ideas/feedback etc. > > > >>On with the show: > > > >The things I would like to see are: > > > >The ability to set an ambush where your troops and armour are > >'invisible' until the enemy approaches. You would be able to trigger > >the ambush manually or set it to trigger automatically. Also, the > >ability to set claymores and anti-personnel mines. > > > >A 'terrorist' for the NOD side. This unit would look like a civilian > >but be able to take over a harvester and make it a car bomb, or just > >become a human bomb himself. > > > >Mobile SAM Units. > > > >Medics. > > > >The requirement to have to resupply units outside your base. Out of > >base units would have limited life and mobility without a supply line. > >Cut the supply line and you can trap and kill units with limitted > >battle necessary. Maybe, I'd say ammunition only, and only for <SUPER POWERFUL> units. > >Ability to break down construction yard to advance or retreat a base. Cool idea. > >C-130 and paratroopers. C-130 should be able to hold at least 20 > >paratroops. > > > > > >Go into caves and screen changes to inside the cave. > > selection of weaponary for men e.g auto-rifles, miniguns or shotguns or > all on one man. > > Cant wait to hear more. 1: Make the men more intelligent, they are fucking idiots at the moment, do you honestly see future infantry wars being won by who has the most APCs the squish the most troops, squishing is stupid, they must be morons to get run over, in real life an APC is only about 3 metres across, could it really run over 5 trained men so easily? At least make them actively avoid squishing, at the moment men suck shit big time. They all die unless you click on each individual guy and go <click> = "hey you don't get run over" <click> = "hey you don't get run over" <click> = "hey you don't get run over" <click> = "hey you don't get run over" 2: This IMO is a big problem with C&C and there has been virtually no improvement on this since DUNE2, it would involve quite a lot of work for the game engine. Making guys actually move around defensively a fair bit while they were attacking eg: a: A tank moving parrellel to its target while bombarding it. b: Infantry use duck and cover methods of attack(moving up from behind trees and wreckages) c: Bikes race towards the base fire missiles, then do a spectacular slide/180 and race out of range and get ready for another attack. d: HumVees Circle around stranded units, with their MG's bearing on them. I WANT STUFF TO FEAR FOR ITS LIFE, The activity is actually shit-dull compared to what would be going on in real life, I mean 20 tanks don't just move up to 20 other tanks and sit there going <bang bang bang> shooting each other at point-blank range, their doing their best to stay alive and kill their enemys at the same time, in real life a tank can only take 1 maybe 2 hits from another tank. This could make the whole thing more spectacular, counters towards this would be BIGGER GUNS =) 3:Also the random element would be good, say one shot one kill, with higher Res. The maps can be made larger and all units could have an increased range to compensate, so a tank could miss men virtually all the time, but if THEY DID HIT THEM <SPLAT>.
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From: Former Human Sargeant <cr...@arkon.co.nz> Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/18 Message-ID: <3177143A.452F@arkon.co.nz> X-Deja-AN: 148155190 references: <3168156d.7138028@news.netkonect.co.uk> <4ke0to$i43@elf.wang.com> <hqPWhDAlaOcxEw6v@websters.demon.co.uk> organization: Internet ProLink NZ, Auckland mime-version: 1.0 newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq x-mailer: Mozilla 2.0 (Win95; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit