Article View: alt.games.command.and.conquer
Article #17064Re: Changing Initial $ Value in Multiplayer
From: nospam
Date: Fri, 29 Jan 1999 00:00
Date: Fri, 29 Jan 1999 00:00
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1426 bytes
Olaf van der Spek wrote: > > I don't think so. > But when you have much money, the game isn't about strategy I think, but > more about who can build things fast. But if you have not enough money at the beginning, the winner in multiplay will be the fastest to sacrify funds and build a rush attack squad to destroy the oponent's construction yard. A good example : the bike rush ! build about 7 bikes and, with a very little luck, the CY of the other player is dead even with some casualities on your side. This can be done within 10 minutes. It seems Westwood wants to address the "faster clicker always winner" problem in Tiberian Sun. They told, for example, that several factories will NOT produce really faster than one, but will be more a mean to output units at diferent places... We'll see.
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From: nospam <nos...@neverspam.com> Subject: Re: Changing Initial $ Value in Multiplayer Date: 1999/01/29 Message-ID: <36B22746.D73BC2F6@neverspam.com> X-Deja-AN: 438479034 References: <36b08bad.0@news.oz.net> <78rmhp$t0e$1@beast.euro.net> X-Accept-Language: en X-Trace: front5.grolier.fr 917645004 496 194.158.116.244 (29 Jan 1999 21:23:24 GMT) Organization: Club-Internet (France) Mime-Version: 1.0 Reply-To: nos...@neverspam.com NNTP-Posting-Date: 29 Jan 1999 21:23:24 GMT Newsgroups: alt.games.command.and.conquer Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit