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Article #17064

Re: Changing Initial $ Value in Multiplayer

#17064
From: nospam
Date: Fri, 29 Jan 1999 00:00
17 lines
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Olaf van der Spek wrote:
> 
> I don't think so.
> But when you have much money, the game isn't about strategy I think, but
> more about who can build things fast.

But if you have not enough money at the beginning, the winner in
multiplay will be the fastest to sacrify funds and build a rush attack
squad to destroy the oponent's construction yard. A good example : the
bike rush ! build about 7 bikes and, with a very little luck, the CY of
the other player is dead even with some casualities on your side. This
can be done within 10 minutes.

It seems Westwood wants to address the "faster clicker always winner"
problem in Tiberian Sun. They told, for example, that several factories
will NOT produce really faster than one, but will be more a mean to
output units at diferent places... We'll see.
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From: nospam <nos...@neverspam.com>
Subject: Re: Changing Initial $ Value in Multiplayer
Date: 1999/01/29
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