Article View: alt.games.command.and.conquer
Article #17065Re: Changing Initial $ Value in Multiplayer
From: Olaf van der Spek
Date: Sat, 30 Jan 1999 00:00
Date: Sat, 30 Jan 1999 00:00
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nospam heeft geschreven in bericht <36B22746...@neverspam.com>... >Olaf van der Spek wrote: >> >> I don't think so. >> But when you have much money, the game isn't about strategy I think, but >> more about who can build things fast. > >But if you have not enough money at the beginning, the winner in >multiplay will be the fastest to sacrify funds and build a rush attack >squad to destroy the oponent's construction yard. A good example : the >bike rush ! build about 7 bikes and, with a very little luck, the CY of >the other player is dead even with some casualities on your side. This >can be done within 10 minutes. Ok, but when you have enough funds, what can you do against this strategy? > >It seems Westwood wants to address the "faster clicker always winner" >problem in Tiberian Sun. They told, for example, that several factories >will NOT produce really faster than one, but will be more a mean to >output units at diferent places... We'll see. I think one of the main problems in C&C is that you can't easily build structures. It costs many mouse clicks to build a wall. I think you should be able to order your CY to build a number of buildings after eachother automatically. The second problem in C&C is that the maps are relatively small.
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: Changing Initial $ Value in Multiplayer Date: 1999/01/30 Message-ID: <78u782$1kvn$1@beast.euro.net> X-Deja-AN: 438616559 References: <36b08bad.0@news.oz.net> <78rmhp$t0e$1@beast.euro.net> <36B22746.D73BC2F6@neverspam.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 917676098 54263 194.134.8.17 (30 Jan 1999 06:01:38 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 30 Jan 1999 06:01:38 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit