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Article #948

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#948
From: Yoav Zingher
Date: Mon, 22 Apr 1996 00:00
45 lines
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In article <317714...@arkon.co.nz>, Former Human Sargeant
<cr...@arkon.co.nz> writes
>Aidan Pryde wrote:
>
>1: Make the men more intelligent, they are fucking idiots at the moment, do you 
>honestly see 
>future infantry wars being won by who has the most APCs the squish the most 
>troops, squishing is 
>stupid, they must be morons to get run over, in real life an APC is only about 3 
>metres across, 
>could it really run over 5 trained men so easily? At least make them actively 
>avoid squishing, at 
>the moment men suck shit big time. They all die unless you click on each 
>individual guy and go 
><click> = "hey you don't get run over"
><click> = "hey you don't get run over"
><click> = "hey you don't get run over"
><click> = "hey you don't get run over"

Hmm... I dunno, that'd make men a bit *too* good if you couldn't run
them over at all. Maybe make them have slower reactions so that they can
be run over if it's timed correctly.

>2:  This IMO is a big problem with C&C and there has been virtually no 
>improvement on this since 
>DUNE2, it would involve quite a lot of work for the game engine. 
>
>Making guys actually move around defensively a fair bit while they were 
>attacking 
>eg: 
>a: A tank moving parrellel to its target while bombarding it.
>b: Infantry use duck and cover methods of attack(moving up from behind trees and 
>wreckages)
>c: Bikes race towards the base fire missiles, then do a spectacular slide/180 
>and race out of 
>range and get ready for another attack.
>d: HumVees Circle around stranded units, with their MG's bearing on them.

Excellent! Agreed compeltely - build in some actual combat strategies
that you can select using keys or something (Just like Star Trek;
"Evasive pattern delta" (-: ). Different strategies suited for different
unit types. Would make a much more exciting game.

-- 
Yoav Zingher
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From: Yoav Zingher <Yo...@yoav.demon.co.uk>
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/22
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