Article View: alt.games.command.and.conquer
Article #948Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: Yoav Zingher
Date: Mon, 22 Apr 1996 00:00
Date: Mon, 22 Apr 1996 00:00
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In article <317714...@arkon.co.nz>, Former Human Sargeant <cr...@arkon.co.nz> writes >Aidan Pryde wrote: > >1: Make the men more intelligent, they are fucking idiots at the moment, do you >honestly see >future infantry wars being won by who has the most APCs the squish the most >troops, squishing is >stupid, they must be morons to get run over, in real life an APC is only about 3 >metres across, >could it really run over 5 trained men so easily? At least make them actively >avoid squishing, at >the moment men suck shit big time. They all die unless you click on each >individual guy and go ><click> = "hey you don't get run over" ><click> = "hey you don't get run over" ><click> = "hey you don't get run over" ><click> = "hey you don't get run over" Hmm... I dunno, that'd make men a bit *too* good if you couldn't run them over at all. Maybe make them have slower reactions so that they can be run over if it's timed correctly. >2: This IMO is a big problem with C&C and there has been virtually no >improvement on this since >DUNE2, it would involve quite a lot of work for the game engine. > >Making guys actually move around defensively a fair bit while they were >attacking >eg: >a: A tank moving parrellel to its target while bombarding it. >b: Infantry use duck and cover methods of attack(moving up from behind trees and >wreckages) >c: Bikes race towards the base fire missiles, then do a spectacular slide/180 >and race out of >range and get ready for another attack. >d: HumVees Circle around stranded units, with their MG's bearing on them. Excellent! Agreed compeltely - build in some actual combat strategies that you can select using keys or something (Just like Star Trek; "Evasive pattern delta" (-: ). Different strategies suited for different unit types. Would make a much more exciting game. -- Yoav Zingher
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From: Yoav Zingher <Yo...@yoav.demon.co.uk> Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/22 Message-ID: <R0OkOAA5w9exEwde@yoav.demon.co.uk> X-Deja-AN: 151060227 distribution: world x-nntp-posting-host: yoav.demon.co.uk references: <3168156d.7138028@news.netkonect.co.uk> <4ke0to$i43@elf.wang.com> organization: None mime-version: 1.0 newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit