Article View: alt.games.command.and.conquer
Article #949Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: Anon
Date: Mon, 22 Apr 1996 00:00
Date: Mon, 22 Apr 1996 00:00
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1663 bytes
In article <4laihr$n...@styx.uwa.edu.au>, Hamish Borthen <hbor...@tartarus.uwa.edu.au> writes >Just thought i'd add my own suggestion to improve C&C2 >What P's me off when attacking using a group of tanks or whatever is that >they get all strung out in a line and stop or start fartin around in >general. What i'd like to see is that if you line up 4 tanks and tell them >to attack something straight ahead, they kept there formation. This would >be cool if you had a row of tanks followed by rocket tanks E.g. heavy >armour is protescting weeker armour at back. Also the faster units not to >fang round the outside and overtaake the slower units. Good news then. In Red Alert you will be able to make groups and frmations. Groups go to wherever you tell them to go like C&C. Formations will move at the same speed and stay in formation, except when crossing bridges and stuff. The obvious disadvantage is say in C&C you have Mammoths, APC's and Humvees and they attack in formation then the APC's and the Humvees will move at the same speed as the Mamoth. It wouldn't be much of a lightning fast strike. David
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From: ????? <Da...@Demon.co.uk> Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/22 Message-ID: <BCx$nCAIj8exEwt2@cabinet.demon.co.uk> X-Deja-AN: 150983854 distribution: world x-nntp-posting-host: cabinet.demon.co.uk references: <3168156d.7138028@news.netkonect.co.uk> <4ke0to$i43@elf.wang.com> organization: Demon mime-version: 1.0 newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit