Article View: alt.games.command.and.conquer
Article #947Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: an...
Date: Sat, 20 Apr 1996 00:00
Date: Sat, 20 Apr 1996 00:00
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1380 bytes
> general. What i'd like to see is that if you line up 4 tanks and tell them > to attack something straight ahead, they kept there formation. This Real good idea!! That annoys me to no end when they break formation. They should have a button like the grouping button, that allows them to be locked in formation and the middle unit will center on where the icon is clicked to move I like the idea of being able to biuld things in different spaces from another biulding. I heard they're doing this and think it's a GREAT idea. (like a turret could be placed 10 squares from nearest building, power plant 1 square, etc.) It's also annoying when you're not given the ability to use certain objects on certain boards (i.e. no commandos on most boards) once a unit is developed, you should be allowed to use it on every mission afterwards. Andy
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From: an...@map.com Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/20 Message-ID: <NEWTNews.22167.830058500.andyc@andyc.map.com> X-Deja-AN: 150570003 references: <4laihr$nl4@styx.uwa.edu.au> followup-to: alt.games.command.and.conquer,alt.games.command-n-conq organization: Map Technologies Inc. mime-version: 1.0 newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit