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Article #946

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#946
From: hbor... Hamish Borthen
Date: Sat, 20 Apr 1996 00:00
38 lines
2853 bytes
Former Human Sargeant (cr...@arkon.co.nz) wrote:
: Aidan Pryde wrote:
: > 
: > In article <4ke0to$i...@elf.wang.com>, "Roger W. Lynn"
: > <Roger...@aol.com> writes
: > >a...@prism.netkonect.co.uk (The Prism) wrote:
: > >
: > >>I have thought of some personal updates for C&C 2. Why don't you mail
: > >>your views to me, all of you, and I will compose them all, send a form
: > >>to vote for the top 100 improvements, and then send them to Westwood.
: > >>This would let YOU help to develop C&C.
 
Just thought i'd add my own suggestion to improve C&C2
What P's me off when attacking using a group of tanks or whatever is that 
they get all strung out in a line and stop or start fartin around in 
general. What i'd like to see is that if you line up 4 tanks and tell them 
to attack something straight ahead, they kept there formation. This would 
be cool if you had a row of tanks followed by rocket tanks E.g. heavy 
armour is protescting weeker armour at back. Also the faster units not to 
fang round the outside and overtaake the slower units.
Another option might be the tactical retreat where units retreat while 
still being able to target specific units which are chasing your units. 
Then again who retreats in C&C all missions are suicide missions :)
Also somethin for a future game would be a cross between C&C and 
Civilisation. Where you produce units from a city or many cities and the 
battle is done C&C style without the building facilities. Therefore 
instead of 1 icon killing another icon as in CIV you have a proper battle 
Eg group ten megatanks and 10 whatevers with airsupport against a enemy 
group. Therefore as you progress in the game you still make use of your 
past units that have been produced and the teritorrity gained. Thats 
somethin that always bugged me in Dune2 and C&C, you've taken control of 
everythng on the map and your bosses give you shit to try and kill the 
badguy in the end when you have the whole planets resources in your hands. 
Of course as the game progress you also get new technology etc. 
So basically instead of having some dumb map which means squat between 
missions your in a permanent game to the death :).

Hammer
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From: hbor...@tartarus.uwa.edu.au (Hamish Borthen)
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/20
Message-ID: <4laihr$nl4@styx.uwa.edu.au>
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references: <3168156d.7138028@news.netkonect.co.uk> <4ke0to$i43@elf.wang.com> <hqPWhDAlaOcxEw6v@websters.demon.co.uk> <3177143A.452F@arkon.co.nz>
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