Article View: alt.games.command.and.conquer
Article #945Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: marcu... Marcus Hast
Date: Wed, 08 May 1996 00:00
Date: Wed, 08 May 1996 00:00
27 lines
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1688 bytes
Aaron Block <abl...@onramp.net> wrote:
<Snip>
>under atack, and getting to the place where you want to. I.E. tell a
>steath tank to infaltrate a ase, and as sure as the sun shines it will
>start to fire at the enemy beofre you can see their whole base. I.E.
<Snip>
Try "force move". Alt+move. They will not stop then!
I really hate the AI for the harvesters though. I mean, what are those
guys thinking with? "Heh let's like take a short cut through the enemy
base." Really fuckin' clever strategy.
Perhaps make them follow a certain route?
There should also be an option so you could use the chopters for
guarding. (Ie they fly around in the air, engaging enemies as they
approach.)
"In the beginning the Universe was created. This has made a lot of
people very angry and been widely regarded as a bad move."
- from: The Restaurant at the End of the Universe.
Marcus Hast marcu...@mailbox.swipnet.se
Living long, and prosperous...
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From: marcu...@mailbox.swipnet.se (Marcus Hast) Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/05/08 Message-ID: <4mqhj3$sqa@mn5.swip.net> X-Deja-AN: 154094034 references: <3168156d.7138028@news.netkonect.co.uk> <4ke0to$i43@elf.wang.com> <hqPWhDAlaOcxEw6v@websters.demon.co.uk> <3177143A.452F@arkon.co.nz> <4l822p$i27@hermes.is.co.za> <318468B5.512@ibm.net> <4m30pj$mg@dot.cstone.net> <3187438D.4CC6@ibm.net> <318C2CB0.4883@onramp.net> organization: - newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq nntp-posting-user: ffb813b47ef867276d04eaee64a5c6a8 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit