Article View: alt.games.command.and.conquer
Article #918Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: Josh Widjaya
Date: Wed, 10 Apr 1996 00:00
Date: Wed, 10 Apr 1996 00:00
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11827 bytes
Hanna T{hti wrote:
> The Prism (a...@prism.netkonect.co.uk) wrote:
> : 1. Pathing for units, such as in Warcraft 2 - Effectively
> : patrolling units etc.
> YES! That would be great!
> : 2. Stronger troops, with funtions such as mine laying, anti-tank
> : barriers and other stuff.
> Stronger? Use CCEDIT.
> Mine laying YES! And other stuff would be cool too!
Mine layers, mine detectors yeah...
> : 3. Air strikes with SAM's still up.
> And SAMS that DESROY airstikes!they already do. But you have to have a lot of SAMs close together.
> : 5. Fortification.
> And what would that do?As in bigger stronger walls? and gates? Oh, hehehe if Westwood was really
wild, they could make drawbridges? hmmm
> : 6. Offensive/Defencive construciton anywhere.
> Nope. You could build a obelisk into enemy's base...
> How about this: A unit like MCV that comes out from the const-yard.
> You can deploy it, and it would build there the
> building.
deployable buildings.... maybe..
> : 7. Purchase of MAPS for the areas, sabotage of buildings and also
> : mercinaries, from locals or such others.
> No map purchasing.
If u purchase a map, it would only show the landscape, not the enemy.
> But that bribing of locals sounds good...hahaha...
> : 8. Campaigns with other controllers of forces on YOUR side. ie.
> : You are one of Nelson's generals, with his and other commanders forces
> : fighting with you. You ONLY controll your own.
> Yep. Allies would be cool!Cool... multiplayer with ur self! 8-)
> : 9. Several objective with variables, so it's kind-of multiple-
> : choice!
> Naaah.
> : 10. More turrets and chemical weapons, natural resouces help
> : weapon productions.
Why would it? You BUY the parts. If you wanted natural recources, u would
have to build an iron ore plant thingy and all sorts of factories that would
make C&C2 more like Sim city.
> No natural resources... but turrets and chem. weapons would be great!
C&C already has turrets. Chem weapons..... yeah.. and BIO missiles which make
all the infantry SICK to death.... hmm.
> : 11. More interactivity of the Background, slow forest crossing
> : (but possible), blowing up bridges, hiding in hills etc. Also mining
Background interaction sounds good though... Chopping down trees coz they
PISS ME OFF when I'm trying to build my base.... 8-)
> : ORE builds TANKS, where as metal or wood builds bridges, boats
> : etc......
Warcrafty = crap gameplay.
> Oh No! No bridge blowing... or yes, but then also bridge > REPAIRING/building.
Bridge blowing would kick ass!!!
> Oh, and infantry should be able to swim.
Some may swim, like scubamen who plant water mines or something... but not
all of them...
> : 12. Several sides, with only a few common or similar weapons.
> Yep!
> : 14. Selections of bombs on Airstrikes.
> Nope. Airstrike is airstrike.
BUT selection of planes..... see the cutscene with the jets dropping bombs
NOT the A10s dropping napalm.... This could be used with the multi sides
thing... like GDI = napalm and Nod = bombs etc.
> : 15. Suecide options od nearly dead units, such as the DEVESTARTOR
> : on Dune 2.
> That wouldn't be good.
why not? HEY! wait.. how about a commando that lays bombs and doesn't blow it
up immedietely.... place all the bombs, run away then BOOM. 8-)
> : 16. Naval battles with controll of Destroyers, SUBS etc.
> YES YES YES YES YES!
Then the bridges have to be PROPER bridges... ie the boats can go under them.
Unlike the cheap tactics of Warcraft 2.
> : 17. Camoflage option, ie. for extra money a troop blends into a
> : background.
> Hmm... why not.
becoz it would be very very strange to see a shrub blowing up ur cons yard.
Stealthing more vehicles however.....
> : 18. The ability to repair troops.
> Yep, but in a hospital... or why not in the repair centre :)
> : 19. The ability to dig tunnels and plant bombs. Such as WW1 trench
> : warfare.
> No tunnel digging!
no tunnels,... but trenches and traps... Tanks can fall into trenches that
have been covered up... cool.
> : 21. Sudden funding from countries/supporters. A kind of supprise.
> Naaaaah. Wouldn't be good.
>
> : 23. The removal of weapons as stong as NUKE's, or just make them
> : weaker, put more ground units in, in comparison to 'special units'. As
> : GDI you can harvest spice and then buils an ACC, and ION the enemy.
> : With the NUKE removed, you are screwed! With the NUKE in, GDI are
> : screwed! (generally!)
> No. Possibility to destroy NUKE with sams or something.
Jeez. Well... nuke isn't very realistic in C&C... nukes should do damage to
troops becoz of radiation... not buildings! They have bombs which do that.
HOw about SCUD launchers? like nuke in C&C 1 but weaker, and have a certain
range...
>
> : 24. Campaigns ALL over the world. You can chose weapons from the
> : last 100 years or so, with scenarios for different times. This would
> : make it HUGE though. Maybe that is a bit too much!
> Yep. A BIT too much...
tsk tsk tsk
>
> : 25. Apparently in 'Z', out soon...... or so it has been for the
> : last year!, if troops are in a pretty bad situation, or if they are
> : ordered to enter a battle, if they feel heavly out numbered, they
> : flee! Basically, the troops think for themselfes!
> YES YES YESYESYES!
?!?!?! oh yes, lets do that... "Ok, guys, you've been briefed... LETS GO!!!"
"No! we want a pay rise... screw u! STRIKE! STRIKE!" jeez.
> : 26. The ground 'dissapears' after a little while. Like in Warcraft
> : 2, basically. You have to 're-discover' land to see units cross it.
> : This is MUCH more like reality.
> Oh, you mean the FOG OF WAR, huh?
> Now THAT would be something!no it wouldn't... an option for FOW... becoz a lot of people don't like it.
> : 27. The price of troops goes up, and weapons goes down. Basically,
> : troops drive tanks etc. When they are going to blow, you save the
> [CLIPPETY CLIP]
> : you then BRAINWASH and train a troop to be loyal to YOU from the
> : opposition, in an EXPENSIVE, special building maybe?
> Yes. It would be REALISTIC, but so what... That kinda thing
> would begin to hurt gameplay, and we don't want that, do we?u'd spend half an hour training one guy and making him drive around in a tank
with all the works.. u come back to ur base.... WHERE IS IT?! too
complicated.
> So, no!
> : 28. The ability to have a cease-fire, or make allies with
> : multiple-forces (or single) on the battle field, to dessert to the
> : other side as an enemy general, and other similar stuff. Also the
> : abillity to borrow money form foriegn or military (enemy or your own
> : sides) power(s).
> Yep yep yep, but again, remember gameplay!
> So, again no!
go play sim city.
>
> : 29. Coming back to chemical warfare slightly, why not have a
> : return of the Dune 2 ORDOS deviator, as a weapon or a turret, and
> : other 'non-damaging' stuff.
> Yep. That would be REALLY cool!
Or... engineers for units? have these men that go into units and take them
over!
> : Well, enough from me. Please forgive my spelling and send me comments,
> : or you ideas etc.
> So, what have we got now:
> 31: Building a bit like in WC2. (the MCV thingy).
i think that might hurt game play... but it might not... make it really
expensive and fragile.
> 32: Swimming units.
> 33: The famous FOG OF WAR! It's the only thing that blows up the C&C
> multiplayer games!
No it isn't. If u want reallism, don't play C&C.
> 34: Weapon that temporary (say, 30 seconds in middle game speed) disables
> all kinds of turrets and defence.
huh?! well u could just knock out their power u noe.
> 35: Tanks should be able to go over cyclone fences and sandbag barriers
yes.
> 36: Walls should be repaiable.yeah... the walls are huge and have turrets on top of them or something..
> 37: Turrets should be able to take over/disable with engineers.
> 38: Taking over a building should take some time (15 secs?).hmm.. maybe
> 39: Unit that could take over other units, like tanks and stuff.wow... ESP
> 40: Warning message from units and flying units approaching the base.RADAR DETECTS AIR UNITS?! thats what a RADAR is isn't it?
> 41: All warning messages to text if sound is turned off!
yeah...
> 42: BETTER HARVESTER AI!!!Harvester ROUTE so that they won't get blown up by straying to the enemy base
> 43: Funny little animals wandering around like in WC2.
Civies... I would rather blow them up... hahahahaahah
> 44: Bigger levels! Built-in level editor!Yeah... but that would result in crap levels coz everyone would build their
own levels and think it's the greatest when they simply AREN'T.
>
> Enough?my suggestions..
1) All of the above stuff i suggested.
2) This *might* hurt gameplay.. but it would probably not though..
RESEARCH CENTRES!!! u click on them and you can research steal tech for more
units.... u can research STUFF.
3) When u put people into APCs or Chinooks, make them all go in. I hate
having to select each man to go in.
4) Super duper unit that costs a bitch.... 5 turrets on it with a huge cannon
and the works.. and don't stick a VolksWagen beatle motor on it like in the
mammoth tank. With all that power and the cost of the investment, PUT A
DESCENT MOTOR ON IT!!!!!!!!!
5) Back to the research thing... Bigger harvies... a bit like the warcraft2
upgrades.
6) More air units... jets that blow up buildings. Ability to target air
units.
7) Scouting units.. like small robot buggies which are really light/fast/
have bloody huge dcout radius.
8) OH... back to the fog of war... that is not great but if u could build
jammers? (unrealistic but who says C&C is realistic?) Jam the enemy's radar
so he can't see ur base....
9) Not my suggestion but it is a good one: Cliff scaling men and men who have
jump jets which fly for short periods of time.
10) Chinook transports vehicles.
11) Electrified fences to kill infantry?
12) A bit crazy but.... A really fast unit with flamer and is pretty badly
armoured.. but is VERY fast... specialised troop killer. SQUISH BURN SQUISH
BURN... etc.
13) Camouflaged snipers........ hide here and there and can pick off enemy
troops.
14) Distinction between MACHINE gunners and MINI gunners.. mini gunners
should be pumped and really cool... awesome destructive power.
15) SCUD launchers.
16) MAYBE night and day... Launch night time attacks and it'll be pretty
cool!!!!
17) Maybe a bit too violent but have war in city areas where civies are
running around with cars and sky scrapers? hmm..
18) I'm all out of ideas.
-Josh
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Joshua Widjaya claims NO responsibility regarding any illegal activity
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-=COPYRIGHT NOTICE=-
There isn't any, but just try not to be an unoriginal copycat. *humf*
Otherwise, have a nice day. -Josh s180...@singnet.com.sg
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From: Josh Widjaya <s180...@singnet.com.sg> Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/10 Message-ID: <316B91DB.391A@singnet.com.sg> X-Deja-AN: 146715034 references: <3168156d.7138028@news.netkonect.co.uk> <4kdpkc$laj@ankka.csc.fi> organization: Singapore Telecom Internet Service mime-version: 1.0 newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq x-mailer: Mozilla 2.0 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit