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Article View: alt.games.command.and.conquer
Article #917

Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.

#917
From: blh... Hanna Thti
Date: Tue, 09 Apr 1996 00:00
165 lines
6214 bytes
The Prism (a...@prism.netkonect.co.uk) wrote:
: 1.	Pathing for units, such as in Warcraft 2 -  Effectively
: patrolling units etc.
YES! That would be great!

: 2.	Stronger troops, with funtions such as mine laying, anti-tank
: barriers and other stuff.
Stronger? Use CCEDIT.
Mine laying YES! And other stuff would be cool too!

: 3.	Air strikes with SAM's still up.
And SAMS that DESROY airstikes!

: 5.	Fortification.
And what would that do?

: 6.	Offensive/Defencive construciton anywhere.
Nope. You could build a obelisk into enemy's base...
How about this: A unit like MCV that comes out from the const-yard.
                You can deploy it, and it would build there the
                building.

: 7.	Purchase of MAPS for the areas, sabotage of buildings and also
: mercinaries, from locals or such others.
No map purchasing.
But that bribing of locals sounds good...

: 8.	Campaigns with other controllers of forces on YOUR side. ie.
: You are one of Nelson's generals, with his and other commanders forces
: fighting with you. You ONLY controll your own.
Yep. Allies would be cool!

: 9.	Several objective with variables, so it's kind-of multiple-
: choice!
Naaah.

: 10.	More turrets and chemical weapons, natural resouces help
: weapon productions.
No natural resources... but turrets and chem. weapons would be great!

: 11.	More interactivity of the Background, slow forest crossing
: (but possible), blowing up bridges, hiding in hills etc. Also mining
: ORE builds TANKS, where as metal or wood builds bridges, boats
: etc......
Oh No! No bridge blowing... or yes, but then also bridge REPAIRING/building.
Oh, and infantry should be able to swim.

: 12.	Several sides, with only a few common or similar weapons.
Yep!

: 14.	Selections of bombs on Airstrikes.
Nope. Airstrike is airstrike.

: 15.	Suecide options od nearly dead units, such as the DEVESTARTOR
: on Dune 2.
That wouldn't be good.

: 16.	Naval battles with controll of Destroyers, SUBS etc.
YES YES YES YES YES!

: 17.	Camoflage option, ie. for extra money a troop blends into a
: background.
Hmm... why not.

: 18.	The ability to repair troops.
Yep, but in a hospital... or why not in the repair centre :)

: 19.	The ability to dig tunnels and plant bombs. Such as WW1 trench
: warfare.
No tunnel digging!

: 21.	Sudden funding from countries/supporters. A kind of supprise.
Naaaaah. Wouldn't be good.

: 23.	The removal of weapons as stong as NUKE's, or just make them
: weaker, put more ground units in, in comparison to 'special units'. As
: GDI you can harvest spice and then buils an ACC, and ION the enemy.
: With the NUKE removed, you are screwed! With the NUKE in, GDI are
: screwed! (generally!)
No. Possibility to destroy NUKE with sams or something.

: 24.	Campaigns ALL over the world. You can chose weapons from the
: last 100 years or so, with scenarios for different times. This would
: make it HUGE though. Maybe that is a bit too much!
Yep. A BIT too much...

: 25.	Apparently in 'Z', out soon...... or so it has been for the
: last year!, if troops are in a pretty bad situation, or if they are
: ordered to enter a battle,  if they feel heavly out numbered, they
: flee!  Basically, the troops think for themselfes!
YES YES YESYESYES!

: 26.	The ground 'dissapears' after a little while. Like in Warcraft
: 2, basically. You have to 're-discover' land to see units cross it.
: This is MUCH more like reality.
Oh, you mean the FOG OF WAR, huh?
Now THAT would be something!

: 27.	The price of troops goes up, and weapons goes down. Basically,
: troops drive tanks etc. When they are going to blow, you save the
[CLIPPETY CLIP]
: you then BRAINWASH and train a troop to be loyal to YOU from the
: opposition, in an EXPENSIVE, special building maybe?
Yes. It would be REALISTIC, but so what... That kinda thing
would begin to hurt gameplay, and we don't want that, do we?

So, no!

: 28.	The ability to have a cease-fire, or make allies with
: multiple-forces (or single) on the battle field, to dessert to the
: other side as an enemy general, and other similar stuff. Also the
: abillity to borrow money form foriegn or military (enemy or your own
: sides) power(s).
Yep yep yep, but again, remember gameplay!
So, again no!

: 29.	Coming back to chemical warfare slightly, why not have a
: return of the Dune 2 ORDOS deviator, as a weapon or a turret, and
: other 'non-damaging' stuff.
Yep. That would be REALLY cool!


: Well, enough from me. Please forgive my spelling and send me comments,
: or you ideas etc.

So, what have we got now:

31: Building a bit like in WC2. (the MCV thingy).

32: Swimming units.

33: The famous FOG OF WAR! It's the only thing that blows up the C&C
    multiplayer games!

34: Weapon that temporary (say, 30 seconds in middle game speed) disables
    all kinds of turrets and defence.

35: Tanks should be able to go over cyclone fences and sandbag barriers

36: Walls should be repaiable.

37: Turrets should be able to take over/disable with engineers.

38: Taking over a building should take some time (15 secs?).

39: Unit that could take over other units, like tanks and stuff.

40: Warning message from units and flying units approaching the base.

41: All warning messages to text if sound is turned off!

42: BETTER HARVESTER AI!!!

43: Funny little animals wandering around like in WC2.

44: Bigger levels! Built-in level editor!

Enough?

--
*********( Contact me ! )*********
Real Life : Ilari Kajaste
IRC       : Imp / Imp2
E-Mail    : blh...@uta.fi
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From: blh...@kielo.uta.fi (Hanna T{hti)
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/09
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