Article View: alt.games.command.and.conquer
Article #917Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: blh... Hanna Thti
Date: Tue, 09 Apr 1996 00:00
Date: Tue, 09 Apr 1996 00:00
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6214 bytes
The Prism (a...@prism.netkonect.co.uk) wrote:
: 1. Pathing for units, such as in Warcraft 2 - Effectively
: patrolling units etc.
YES! That would be great!
: 2. Stronger troops, with funtions such as mine laying, anti-tank
: barriers and other stuff.
Stronger? Use CCEDIT.
Mine laying YES! And other stuff would be cool too!
: 3. Air strikes with SAM's still up.
And SAMS that DESROY airstikes!
: 5. Fortification.
And what would that do?
: 6. Offensive/Defencive construciton anywhere.
Nope. You could build a obelisk into enemy's base...
How about this: A unit like MCV that comes out from the const-yard.
You can deploy it, and it would build there the
building.
: 7. Purchase of MAPS for the areas, sabotage of buildings and also
: mercinaries, from locals or such others.
No map purchasing.
But that bribing of locals sounds good...
: 8. Campaigns with other controllers of forces on YOUR side. ie.
: You are one of Nelson's generals, with his and other commanders forces
: fighting with you. You ONLY controll your own.
Yep. Allies would be cool!
: 9. Several objective with variables, so it's kind-of multiple-
: choice!
Naaah.
: 10. More turrets and chemical weapons, natural resouces help
: weapon productions.
No natural resources... but turrets and chem. weapons would be great!
: 11. More interactivity of the Background, slow forest crossing
: (but possible), blowing up bridges, hiding in hills etc. Also mining
: ORE builds TANKS, where as metal or wood builds bridges, boats
: etc......
Oh No! No bridge blowing... or yes, but then also bridge REPAIRING/building.
Oh, and infantry should be able to swim.
: 12. Several sides, with only a few common or similar weapons.
Yep!
: 14. Selections of bombs on Airstrikes.
Nope. Airstrike is airstrike.
: 15. Suecide options od nearly dead units, such as the DEVESTARTOR
: on Dune 2.
That wouldn't be good.
: 16. Naval battles with controll of Destroyers, SUBS etc.
YES YES YES YES YES!
: 17. Camoflage option, ie. for extra money a troop blends into a
: background.
Hmm... why not.
: 18. The ability to repair troops.
Yep, but in a hospital... or why not in the repair centre :)
: 19. The ability to dig tunnels and plant bombs. Such as WW1 trench
: warfare.
No tunnel digging!
: 21. Sudden funding from countries/supporters. A kind of supprise.
Naaaaah. Wouldn't be good.
: 23. The removal of weapons as stong as NUKE's, or just make them
: weaker, put more ground units in, in comparison to 'special units'. As
: GDI you can harvest spice and then buils an ACC, and ION the enemy.
: With the NUKE removed, you are screwed! With the NUKE in, GDI are
: screwed! (generally!)
No. Possibility to destroy NUKE with sams or something.
: 24. Campaigns ALL over the world. You can chose weapons from the
: last 100 years or so, with scenarios for different times. This would
: make it HUGE though. Maybe that is a bit too much!
Yep. A BIT too much...
: 25. Apparently in 'Z', out soon...... or so it has been for the
: last year!, if troops are in a pretty bad situation, or if they are
: ordered to enter a battle, if they feel heavly out numbered, they
: flee! Basically, the troops think for themselfes!
YES YES YESYESYES!
: 26. The ground 'dissapears' after a little while. Like in Warcraft
: 2, basically. You have to 're-discover' land to see units cross it.
: This is MUCH more like reality.
Oh, you mean the FOG OF WAR, huh?
Now THAT would be something!
: 27. The price of troops goes up, and weapons goes down. Basically,
: troops drive tanks etc. When they are going to blow, you save the
[CLIPPETY CLIP]
: you then BRAINWASH and train a troop to be loyal to YOU from the
: opposition, in an EXPENSIVE, special building maybe?
Yes. It would be REALISTIC, but so what... That kinda thing
would begin to hurt gameplay, and we don't want that, do we?
So, no!
: 28. The ability to have a cease-fire, or make allies with
: multiple-forces (or single) on the battle field, to dessert to the
: other side as an enemy general, and other similar stuff. Also the
: abillity to borrow money form foriegn or military (enemy or your own
: sides) power(s).
Yep yep yep, but again, remember gameplay!
So, again no!
: 29. Coming back to chemical warfare slightly, why not have a
: return of the Dune 2 ORDOS deviator, as a weapon or a turret, and
: other 'non-damaging' stuff.
Yep. That would be REALLY cool!
: Well, enough from me. Please forgive my spelling and send me comments,
: or you ideas etc.
So, what have we got now:
31: Building a bit like in WC2. (the MCV thingy).
32: Swimming units.
33: The famous FOG OF WAR! It's the only thing that blows up the C&C
multiplayer games!
34: Weapon that temporary (say, 30 seconds in middle game speed) disables
all kinds of turrets and defence.
35: Tanks should be able to go over cyclone fences and sandbag barriers
36: Walls should be repaiable.
37: Turrets should be able to take over/disable with engineers.
38: Taking over a building should take some time (15 secs?).
39: Unit that could take over other units, like tanks and stuff.
40: Warning message from units and flying units approaching the base.
41: All warning messages to text if sound is turned off!
42: BETTER HARVESTER AI!!!
43: Funny little animals wandering around like in WC2.
44: Bigger levels! Built-in level editor!
Enough?
--
*********( Contact me ! )*********
Real Life : Ilari Kajaste
IRC : Imp / Imp2
E-Mail : blh...@uta.fi
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From: blh...@kielo.uta.fi (Hanna T{hti)
Subject: Re: My Top **30** Ideas For **C&C 2**. - Yours wanted also.
Date: 1996/04/09
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