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Article #916My Top **30** Ideas For **C&C 2**. - Yours wanted also.
From: a... The Prism
Date: Mon, 08 Apr 1996 00:00
Date: Mon, 08 Apr 1996 00:00
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5397 bytes
I have thought of some personal updates for C&C 2. Why don't you mail your views to me, all of you, and I will compose them all, send a form to vote for the top 100 improvements, and then send them to Westwood. This would let YOU help to develop C&C. Please give me ideas/feedback etc. On with the show: 1. Pathing for units, such as in Warcraft 2 - Effectively patrolling units etc. 2. Stronger troops, with funtions such as mine laying, anti-tank barriers and other stuff. 3. Air strikes with SAM's still up. 4. Paratroopers. 5. Fortification. 6. Offensive/Defencive construciton anywhere. 7. Purchase of MAPS for the areas, sabotage of buildings and also mercinaries, from locals or such others. 8. Campaigns with other controllers of forces on YOUR side. ie. You are one of Nelson's generals, with his and other commanders forces fighting with you. You ONLY controll your own. 9. Several objective with variables, so it's kind-of multiple- choice! 10. More turrets and chemical weapons, natural resouces help weapon productions. 11. More interactivity of the Background, slow forest crossing (but possible), blowing up bridges, hiding in hills etc. Also mining ORE builds TANKS, where as metal or wood builds bridges, boats etc...... 12. Several sides, with only a few common or similar weapons. 13. The inevetable - much greater AI etc. 14. Selections of bombs on Airstrikes. 15. Suecide options od nearly dead units, such as the DEVESTARTOR on Dune 2. 16. Naval battles with controll of Destroyers, SUBS etc. 17. Camoflage option, ie. for extra money a troop blends into a background. 18. The ability to repair troops. 19. The ability to dig tunnels and plant bombs. Such as WW1 trench warfare. 20. Airbases so that planes can be blown up while on the ground. 21. Sudden funding from countries/supporters. A kind of supprise. 22. In built version of KALI with improved speed and many servers. Say 600-800 users who buy C&C get access to ONE server, password & user name etc., with a common server to play games with friend NOT in you server etc. (so there would prob. be no more than 100 users on the server at one given time!) 23. The removal of weapons as stong as NUKE's, or just make them weaker, put more ground units in, in comparison to 'special units'. As GDI you can harvest spice and then buils an ACC, and ION the enemy. With the NUKE removed, you are screwed! With the NUKE in, GDI are screwed! (generally!) 24. Campaigns ALL over the world. You can chose weapons from the last 100 years or so, with scenarios for different times. This would make it HUGE though. Maybe that is a bit too much! 25. Apparently in 'Z', out soon...... or so it has been for the last year!, if troops are in a pretty bad situation, or if they are ordered to enter a battle, if they feel heavly out numbered, they flee! Basically, the troops think for themselfes! 26. The ground 'dissapears' after a little while. Like in Warcraft 2, basically. You have to 're-discover' land to see units cross it. This is MUCH more like reality. 27. The price of troops goes up, and weapons goes down. Basically, troops drive tanks etc. When they are going to blow, you save the troop, NOT the tanks. The tank may then be salvaged by the opposition and then recovered, while the troop flees to safety in your base. So you build troops, and then, the units. If the troop dies, you lose more than the weapon cost, such as in training for more advanced weapons etc. This is a confusing idea, but would be interesting. The only snag would be that troops would have to be QUICK to get to safety, and if they are in planes, and they parachute (which could be kind of a lucky dip, will they die in a crash or just escape!?!) and then are captured, they can either be used to dig/mine/work in camps, for the enemy, or they can be sold in return for your troops that YOU had had captured. This would influence the use of exchanging troops which can ONLY operate certain weapons. It's a confusing idea to toy with. Could you then BRAINWASH and train a troop to be loyal to YOU from the opposition, in an EXPENSIVE, special building maybe? 28. The ability to have a cease-fire, or make allies with multiple-forces (or single) on the battle field, to dessert to the other side as an enemy general, and other similar stuff. Also the abillity to borrow money form foriegn or military (enemy or your own sides) power(s). 29. Coming back to chemical warfare slightly, why not have a return of the Dune 2 ORDOS deviator, as a weapon or a turret, and other 'non-damaging' stuff. 30. The ability, like supposidly in Z, to controll building which are 'communal', say a factory or a mine, on the map, with or without a base also. Well, enough from me. Please forgive my spelling and send me comments, or you ideas etc. Thanks For reading,
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From: a...@prism.netkonect.co.uk (The Prism) Subject: My Top **30** Ideas For **C&C 2**. - Yours wanted also. Date: 1996/04/08 Message-ID: <3168156d.7138028@news.netkonect.co.uk> X-Deja-AN: 146403246 organization: Prisms reply-to: a...@prism.netkonect.co.uk newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit