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Article View: alt.games.command.and.conquer
Article #26870

Re: [generals] Destroying buildings

#26870
From: Ace
Date: Sat, 27 Dec 2003 23:20
33 lines
2323 bytes
"The Ancient One" <onlytheone@thetopknows.com> wrote in message
news:vurghhi3htbb5e@corp.supernews.com...
>
> "Ace" <flib@lineone.net> wrote in message
> news:3fedafb4_3@mk-nntp-1.news.uk.worldonline.com...
> > Hi!
> >
> > Does anyone know if a patch is planned to stop the AI destroying oil
> > derricks / refineries / hospitals?  Clearly it makes more sense to
capture
> > them unless you're really in the shit, yet AI teams quite happily
surround
> > these buildings with superior force and merrily blow them to crap.  I've
> > even seen, on many occasions, the same AI team send troops in to capture
a
> > building whilst sending in vehicles to destroy the same building.  How
> > stupid is that?
> >
> > Ace
>
> If the AI simply captured them you would regroup and take them back,
> destroying assures that you will never benifit from them again. This is a
> tactical issue in the game that stops you from taking what you cannot
> defend, while at the same time forcing you to build quicker so you can
> capture them first, since the bonus only goes to the first capture. There
> will be no "Patch" as it is a strategy designed into the game.
>
>
Well on behalf of the huge population of me, can I just say that I think
that's stupid :-)

Ace
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From: "Ace" <flib@lineone.net>
Newsgroups: alt.games.command.and.conquer
References: <3fedafb4_3@mk-nntp-1.news.uk.worldonline.com> <vurghhi3htbb5e@corp.supernews.com>
Subject: Re: [generals] Destroying buildings
Date: Sat, 27 Dec 2003 23:20:36 -0000
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