Article View: alt.games.command.and.conquer
Article #17347Re: GDI MIS 11, TACTICS
From: Olaf van der Spek
Date: Wed, 10 Feb 1999 00:00
Date: Wed, 10 Feb 1999 00:00
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1889 bytes
I think you can try that tactic. You can also try to be more tactical. STUART heeft geschreven in bericht <01be54d8$2e66a2e0$7da4b6c3@default>... >okay (NOTE NO CAPITALS!!!!!) >Just started mis 11- looks a wee bit more of a challenge than >level 10......... > >my basic tactic on level 10 was as follows.... > usual blah ....blah build up, protection of base etc. > >then...... > >attack nod base with the following concepts: > > i. send in a wave of minigunners to keep the laser happy > ii. closely followed by 2 hum vees' - which charge straight into the base > drawing off armour etc.--- the idea being to locate the construction >yard!!!!! > iii. meanwhile my grenade chaps are seeing to the 1st sam site. > iv. sam site falls - orca attack to laser weapon > v. tanks now attack on mass taking out turets - then crushing foot >troopers > & destroying the hand of nod. > vi. rearmed orcas take out construction yard > vii. tanks take out harvesters > viii.engineers do the rest > >would the above tactics work on level 11 or should I be thinking >differently!!!!!! >bloody silly landing area......straight into 3 turets and a tank...... > >QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD??????? > >REGARDS >A TOTAL ADDICT > > >
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: GDI MIS 11, TACTICS Date: 1999/02/10 Message-ID: <79slqk$28q7$1@beast.euro.net> X-Deja-AN: 442912832 References: <01be54d8$2e66a2e0$7da4b6c3@default> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 918674068 74567 194.134.8.154 (10 Feb 1999 19:14:28 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 10 Feb 1999 19:14:28 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit