Article View: alt.games.command.and.conquer
Article #17348Re: GDI MIS 11, TACTICS
From: TCipollina
Date: Thu, 11 Feb 1999 00:00
Date: Thu, 11 Feb 1999 00:00
62 lines
2527 bytes
2527 bytes
first i have to ask which level 10 did you do? SCG10ea or eb did you start in the southwest, with a maze like hills to NOD in the Northeast or did you start northwest, with NOD southeast? your tactic would work either way for SCG10ea or eb SCG11ea (only one map) actually has a weaker base, it is the starting point that is different and harder....as you found out...but you didnt mention the flametanks... how far have you gotten in SCG11ea? once your base is set, you could use the same tactics personnally i like the Orcas and blast the harvesters and SAM sites with them once NOD runs out of money they are easy to take over... its how to end the game that is the puzzle -- Fight Win Prevail But Never Cheat STUART <w...@proweb.co.uk> wrote in article <01be54d8$2e66a2e0$7da4b6c3@default>... > okay (NOTE NO CAPITALS!!!!!) > Just started mis 11- looks a wee bit more of a challenge than > level 10......... > > my basic tactic on level 10 was as follows.... > usual blah ....blah build up, protection of base etc. > > then...... > > attack nod base with the following concepts: > > i. send in a wave of minigunners to keep the laser happy > ii. closely followed by 2 hum vees' - which charge straight into the base > drawing off armour etc.--- the idea being to locate the construction > yard!!!!! > iii. meanwhile my grenade chaps are seeing to the 1st sam site. > iv. sam site falls - orca attack to laser weapon > v. tanks now attack on mass taking out turets - then crushing foot > troopers > & destroying the hand of nod. > vi. rearmed orcas take out construction yard > vii. tanks take out harvesters > viii.engineers do the rest > > would the above tactics work on level 11 or should I be thinking > differently!!!!!! > bloody silly landing area......straight into 3 turets and a tank...... > > QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD??????? > > REGARDS > A TOTAL ADDICT > > > >
Technical Details
Message-ID:
<01be5576$38ae4700$c48fd2cc@compaq>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01be54d8$2e66a2e0$7da4b6c3@default>Show Full Headers
Complete Article Headers
From: "TCipollina" <joe...@stny.lrun.com> Subject: Re: GDI MIS 11, TACTICS Date: 1999/02/11 Message-ID: <01be5576$38ae4700$c48fd2cc@compaq> X-Deja-AN: 443086742 References: <01be54d8$2e66a2e0$7da4b6c3@default> X-Trace: newsr1.twcny.rr.com 918706723 204.210.143.196 (Wed, 10 Feb 1999 23:18:43 EDT) Organization: TWC Syracuse NY NNTP-Posting-Date: Wed, 10 Feb 1999 23:18:43 EDT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit