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Article #17346GDI MIS 11, TACTICS
From: STUART
Date: Wed, 10 Feb 1999 00:00
Date: Wed, 10 Feb 1999 00:00
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okay (NOTE NO CAPITALS!!!!!) Just started mis 11- looks a wee bit more of a challenge than level 10......... my basic tactic on level 10 was as follows.... usual blah ....blah build up, protection of base etc. then...... attack nod base with the following concepts: i. send in a wave of minigunners to keep the laser happy ii. closely followed by 2 hum vees' - which charge straight into the base drawing off armour etc.--- the idea being to locate the construction yard!!!!! iii. meanwhile my grenade chaps are seeing to the 1st sam site. iv. sam site falls - orca attack to laser weapon v. tanks now attack on mass taking out turets - then crushing foot troopers & destroying the hand of nod. vi. rearmed orcas take out construction yard vii. tanks take out harvesters viii.engineers do the rest would the above tactics work on level 11 or should I be thinking differently!!!!!! bloody silly landing area......straight into 3 turets and a tank...... QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD??????? REGARDS A TOTAL ADDICT
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From: "STUART" <w...@proweb.co.uk> Subject: GDI MIS 11, TACTICS Date: 1999/02/10 Message-ID: <01be54d8$2e66a2e0$7da4b6c3@default> X-Deja-AN: 442738723 X-Trace: 10 Feb 1999 09:28:11 GMT, 195.182.164.125 Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit