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Article View: alt.games.command.and.conquer
Article #17329

Re: Command_and_Conquer

#17329
From: Olaf van der Spek
Date: Fri, 12 Feb 1999 00:00
38 lines
2074 bytes
When the other side has much Orca's (15), he might be able to destroy the
three SAMs and the Obelisks with it. But I agree, it's pretty hard to do.

Christopher Hill heeft geschreven in bericht
<7a1pgb$rmm$1...@apple.news.easynet.net>...
>In multiplayer I always play NOD because of the obelisks of light, stealth
>tanks and recon bikes (oh yes, and the nuke is nice too ;-)
>
>I like being able to know that if I get 3 obelisks and 2/3 SAM sites in a
>row (don't forget SAM sites are more powerful that AGTowers) then pretty
>much nothing can get past short of a HUGE force. ;-) I also like taking
>stealth tanks into other people's bases and gaining recon early on in the
>game. And nuking weapons factories with one strike... And... And... (I like
>nod!)
>--
>
>' Ore stabit fortis a fine placet ore stat '
>(found on a park bench)
>christop...@ukonline.co.uk
>ICQ: 18705430
>
>Please do not use this address to send unsolicited email.
>Ron Ablang wrote in message <79nide$o...@news.csus.edu>...
>>From: "Alexander \"Alex\" Kriz" <alexander.kriz @ gte.net>
>>
>>team=GDI
>>why=I think that GDI is better for several reasons.1.There medium tanks
are
>>much
>>better than Nod's light Tanks.2.Nods Mobile artillery sucks when compared
>to
>>GDI's Rocket launcher truck.3.GDI's Advanced gaurd tower is much better
>than
>>Nod's turret.I have many more reasons but that is all I have time to put
>down.
>>
>
>
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From: "Olaf van der Spek" <Sp...@EuroNet.NL>
Subject: Re: Command_and_Conquer
Date: 1999/02/12
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