Article View: alt.games.command.and.conquer
Article #17066Re: Changing Initial $ Value in Multiplayer
From: Olaf van der Spek
Date: Sat, 30 Jan 1999 00:00
Date: Sat, 30 Jan 1999 00:00
40 lines
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2809 bytes
I agree with you. Minigunners and bazookas are quite effective against bikes only. rh...@spameater.inetworld.net heeft geschreven in bericht <9Iqs2.3119$Hp.8...@news2.randori.com>... >nospam <nos...@neverspam.com> wrote: > >> But if you have not enough money at the beginning, the winner in >> multiplay will be the fastest to sacrify funds and build a rush attack >> squad to destroy the oponent's construction yard. A good example : the >> bike rush ! build about 7 bikes and, with a very little luck, the CY of >> the other player is dead even with some casualities on your side. This >> can be done within 10 minutes. > >Typical rookie assumption. When the bike pack is first unleashed upon >you, it seems like it is the be-all and end-all of strategies. When >you finally get a handle on how to use it, it seems even more powerful. > >If you scatter some minigunners, a couple of humvees, and a guard tower >around your CY, not only will you defeat the mini bike pack of 7, you >will have enough money left to capture the opposing CY with an APC and >an engineer. Your opponent will watch helplessly as his harvester is >in the fields and he has no money. > >I also disagree totally (as if you couldn't tell) with your "low money >equals quick rush" theory. Starting with $9999 is what makes for a >rush game. Nod can make a mega bike pack without sacrificing base >defences while GDI simply cranks out the unstoppable 20-tank medium >tank brigade and comes a-crushing. > >And yes I realize for whatever strategy you or I propose in writing >we can also rebut with a foolproof counter-strategy. It can only be >settled on the battlefield. But please be prepared to accept the fact >that bike packs are not unstoppable. You cannot go "pure bike" and >expect to have a chance as NOD. >-- >---------------------------------------------------------------- >| Rhett Stroh "Fight, Win, Prevail!" | >| rhett_AT_inetworld_DOT_net | >----------------------------------------------------------------
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: Changing Initial $ Value in Multiplayer Date: 1999/01/30 Message-ID: <78u7ac$1l25$1@beast.euro.net> X-Deja-AN: 438616560 References: <36b08bad.0@news.oz.net> <78rmhp$t0e$1@beast.euro.net> <36B22746.D73BC2F6@neverspam.com> <9Iqs2.3119$Hp.816132@news2.randori.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 917676172 54341 194.134.8.17 (30 Jan 1999 06:02:52 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 30 Jan 1999 06:02:52 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit