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Article #17066

Re: Changing Initial $ Value in Multiplayer

#17066
From: Olaf van der Spek
Date: Sat, 30 Jan 1999 00:00
40 lines
2809 bytes
I agree with you. Minigunners and bazookas are quite effective against bikes
only.

rh...@spameater.inetworld.net heeft geschreven in bericht
<9Iqs2.3119$Hp.8...@news2.randori.com>...
>nospam <nos...@neverspam.com> wrote:
>
>> But if you have not enough money at the beginning, the winner in
>> multiplay will be the fastest to sacrify funds and build a rush attack
>> squad to destroy the oponent's construction yard. A good example : the
>> bike rush ! build about 7 bikes and, with a very little luck, the CY of
>> the other player is dead even with some casualities on your side. This
>> can be done within 10 minutes.
>
>Typical rookie assumption. When the bike pack is first unleashed upon
>you, it seems like it is the be-all and end-all of strategies. When
>you finally get a handle on how to use it, it seems even more powerful.
>
>If you scatter some minigunners, a couple of humvees, and a guard tower
>around your CY, not only will you defeat the mini bike pack of 7, you
>will have enough money left to capture the opposing CY with an APC and
>an engineer. Your opponent will watch helplessly as his harvester is
>in the fields and he has no money.
>
>I also disagree totally (as if you couldn't tell) with your "low money
>equals quick rush" theory. Starting with $9999 is what makes for a
>rush game. Nod can make a mega bike pack without sacrificing base
>defences while GDI simply cranks out the unstoppable 20-tank medium
>tank brigade and comes a-crushing.
>
>And yes I realize for whatever strategy you or I propose in writing
>we can also rebut with a foolproof counter-strategy. It can only be
>settled on the battlefield. But please be prepared to accept the fact
>that bike packs are not unstoppable. You cannot go "pure bike" and
>expect to have a chance as NOD.
>--
>----------------------------------------------------------------
>|     Rhett Stroh                    "Fight, Win, Prevail!"    |
>|  rhett_AT_inetworld_DOT_net                                  |
>----------------------------------------------------------------
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From: "Olaf van der Spek" <Sp...@EuroNet.NL>
Subject: Re: Changing Initial $ Value in Multiplayer
Date: 1999/01/30
Message-ID: <78u7ac$1l25$1@beast.euro.net>
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