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Thread View: alt.games.command-n-conq
10 messages
10 total messages Started by Justin Moore Wed, 03 Jan 1996 00:00
Harvester killing in multiplayer.
#374
Author: Justin Moore
Date: Wed, 03 Jan 1996 00:00
5 lines
581 bytes
I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing 
should be allowed or not in multiplayer games, please reply with all your comments and 
suggestions thanx !!

gr...@cdrive.co.za
Re: Harvester killing in multiplayer.
#375
Author: mrbi... mrbitter
Date: Wed, 03 Jan 1996 00:00
11 lines
956 bytes
On Wed, 03 Jan 1996 00:02:12 +0200, Justin Moore <jus...@cdrive.co.za> wrote:

>I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing 
>should be allowed or not in multiplayer games, please reply with all your comments and 
>suggestions thanx !!
>
>gr...@cdrive.co.za

Hell yeah, harvester killing is a nasty, effective tactic. Make sure you provide
a rocket firing escort for your harvester in order to destroy any air threats.
Nobody says in real war, "Maybe we shouldn't allow attacks on our supply lines".
Re: Harvester killing in multiplayer.
#376
Author: Arthur
Date: Wed, 03 Jan 1996 00:00
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Kill the harvester by all means.
This is war we're talking about.
While you're discussing ethics, your
opponent is happily mowing your foot-soldiers
into the landscape...

Although it's difficult to get the game going with
this tactic, you might try to set the first 15 or 20 minutes
of the game amassing money and establishing your base
(that means cease-fire)
then you can slug it out after that time runs out.

Cheers!
Re: Harvester killing in multiplayer.
#378
Author: s180... Joshua Widjaya
Date: Wed, 03 Jan 1996 00:00
38 lines
1896 bytes
Arthur <art...@singnet.com.sg> wrote:
>Kill the harvester by all means.
>This is war we're talking about.
>While you're discussing ethics, your
>opponent is happily mowing your foot-soldiers
>into the landscape...
>
>Although it's difficult to get the game going with
>this tactic, you might try to set the first 15 or 20 minutes
>of the game amassing money and establishing your base
>(that means cease-fire)
>then you can slug it out after that time runs out.
>
>Cheers!
>
i make a harvester non kill pact for 15 mins in the beggining of the game
and then, hehehehe, i let my orcas have their long awaited fun.
its perfectly fair, if the opponent doesnt have the brains to guard his dough
machine, by all means use that to your advantage.
have fun
-Josh

Josh Widjaya at s180...@singnet.com.sg

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~~~~~~~~~~
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Re: Harvester killing in multiplayer.
#379
Author: tya... Tate A. Yancey
Date: Wed, 03 Jan 1996 00:00
10 lines
795 bytes
Justin Moore <jus...@cdrive.co.za> wrote:

>I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing 
>should be allowed or not in multiplayer games, please reply with all your comments and 
>suggestions thanx !!

>gr...@cdrive.co.za

Sorry man, but thats what war is all about. protecting your resources
while destroying theirs.
Re: Harvester killing in multiplayer.
#380
Author: sut... David Sutera
Date: Wed, 03 Jan 1996 00:00
9 lines
704 bytes
Justin Moore <jus...@cdrive.co.za> wrote:

>I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing 
>should be allowed or not in multiplayer games, please reply with all your comments and 
>suggestions thanx !!

>gr...@cdrive.co.za

If you don't wan't to allow it...stop me. :-}
Re: Harvester killing in multiplayer.
#381
Author: g... Gav
Date: Thu, 04 Jan 1996 00:00
22 lines
1359 bytes
In article <30E9AB...@cdrive.co.za>, Justin Moore <jus...@cdrive.co.za> says:
>
>I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing 
>should be allowed or not in multiplayer games, please reply with all your comments and 
>suggestions thanx !!
>
>gr...@cdrive.co.za


Look guys,

I started a thread months ago about this very subject, and opinions from
many people differ with no clear winner. My opinion is you should play the
game for the game, decide beforehand between your opponent whether harvester
killing should be allowed or not. My experience is you get a far better
game if you leave them alone. It makes the game more interesting and tests
your SKILL as opposed to going for an easy kill. This point can be argued
with references to historical battles and the whole thing is lost in
reality when after all it is a game designed to have fun with. If you are
still undecided play both ways and make up your own mind.

Gav.
Re: Harvester killing in multiplayer.
#377
Author: lucid
Date: Sat, 06 Jan 1996 00:00
18 lines
995 bytes
Arthur wrote:
> 
> Kill the harvester by all means.
> This is war we're talking about.
> While you're discussing ethics, your
> opponent is happily mowing your foot-soldiers
> into the landscape...
> 
> Although it's difficult to get the game going with
> this tactic, you might try to set the first 15 or 20 minutes
> of the game amassing money and establishing your base
> (that means cease-fire)
> then you can slug it out after that time runs out.
> 
> Cheers!

Oh yeah, that's a good point-- I always play with a 15 minute no-attack 
agreement.
Re: Harvester killing in multiplayer.
#382
Author: lucid
Date: Sat, 06 Jan 1996 00:00
36 lines
1946 bytes
Justin Moore wrote:
> 
> I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing
> should be allowed or not in multiplayer games, please reply with all your comments and
> suggestions thanx !!
> 
> gr...@cdrive.co.za

Although I must admit I don't always love it, harvester killing 
DEFINITELY should be allowed.  

What people are doing is stripping away the strategic intelligence of 
this game.

At first it was: Limited to 4 orcas.
	-That makes sense to me, and I even play that way.
Then it was: No attacking harvesters.
	-I thought that was ridiculous
Most recently: No engineers.
	-I nearly started eating only prunes (?!)
	-No, i was seriously appauled.

PEOPLE listen up!! Don't just take something away from the game because 
thats how YOU got beat!  We cannot continue to bog down the game with 
unnecessary rules. If someone keeps beating you by destroying your 
harvester, think of it as a motivator to figure out a better way to 
destroy THEIR harvester.  Or think up a better way to guard your own 
harvester.  --then post about it here.

Here's one way: Build 3-4 recon bikes (GDI: 2 rocket launchers).  Select 
the team, hold down ctrl+alt then click on your harvester. This will 
force those units to guard your harvester (or any object you click on). 
The whole team will follow your harvester around and attack anything 
automatically that comes in range. NOTE: Sometimes the harvester gets 
mixed up and plays tag with the units, so you'll have to watch it 
periodically.
Re: Harvester killing in multiplayer.
#383
Author: Marc Lennox
Date: Mon, 08 Jan 1996 00:00
47 lines
2324 bytes
lucid wrote:
> 
> Justin Moore wrote:
> >
> > I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing
> > should be allowed or not in multiplayer games, please reply with all your comments and
> > suggestions thanx !!
> >
> > gr...@cdrive.co.za
> 
> Although I must admit I don't always love it, harvester killing
> DEFINITELY should be allowed.
> 
> What people are doing is stripping away the strategic intelligence of
> this game.
> 
> At first it was: Limited to 4 orcas.
>         -That makes sense to me, and I even play that way.
> Then it was: No attacking harvesters.
>         -I thought that was ridiculous
> Most recently: No engineers.
>         -I nearly started eating only prunes (?!)
>         -No, i was seriously appauled.
> 
> PEOPLE listen up!! Don't just take something away from the game because
> thats how YOU got beat!  We cannot continue to bog down the game with
> unnecessary rules. If someone keeps beating you by destroying your
> harvester, think of it as a motivator to figure out a better way to
> destroy THEIR harvester.  Or think up a better way to guard your own
> harvester.  --then post about it here.
> 
> Here's one way: Build 3-4 recon bikes (GDI: 2 rocket launchers).  Select
> the team, hold down ctrl+alt then click on your harvester. This will
> force those units to guard your harvester (or any object you click on).
> The whole team will follow your harvester around and attack anything
> automatically that comes in range. NOTE: Sometimes the harvester gets
> mixed up and plays tag with the units, so you'll have to watch it
> periodically.

I agree 100%.  War is HELL!!!  No rules, no limits.  If you can't take 
the heat, get out the fire...

-- 
Pilots make better approaches...

Marc Lennox
age...@travel-net.com
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