Article View: alt.games.command-n-conq
Article #382Re: Harvester killing in multiplayer.
From: lucid
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
36 lines
1946 bytes
1946 bytes
Justin Moore wrote: > > I'm addicted to multiplayer c&c but I am not sure as to weather harvester killing > should be allowed or not in multiplayer games, please reply with all your comments and > suggestions thanx !! > > gr...@cdrive.co.za Although I must admit I don't always love it, harvester killing DEFINITELY should be allowed. What people are doing is stripping away the strategic intelligence of this game. At first it was: Limited to 4 orcas. -That makes sense to me, and I even play that way. Then it was: No attacking harvesters. -I thought that was ridiculous Most recently: No engineers. -I nearly started eating only prunes (?!) -No, i was seriously appauled. PEOPLE listen up!! Don't just take something away from the game because thats how YOU got beat! We cannot continue to bog down the game with unnecessary rules. If someone keeps beating you by destroying your harvester, think of it as a motivator to figure out a better way to destroy THEIR harvester. Or think up a better way to guard your own harvester. --then post about it here. Here's one way: Build 3-4 recon bikes (GDI: 2 rocket launchers). Select the team, hold down ctrl+alt then click on your harvester. This will force those units to guard your harvester (or any object you click on). The whole team will follow your harvester around and attack anything automatically that comes in range. NOTE: Sometimes the harvester gets mixed up and plays tag with the units, so you'll have to watch it periodically.
Technical Details
Message-ID:
<30EF5E3B.39C6@minn.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<30E9AB64.46B6@cdrive.co.za>Show Full Headers
Complete Article Headers
From: lucid <lu...@minn.net> Subject: Re: Harvester killing in multiplayer. Date: 1996/01/06 Message-ID: <30EF5E3B.39C6@minn.net> X-Deja-AN: 134390619 references: <30E9AB64.46B6@cdrive.co.za> organization: Minn Net mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit