Thread View: alt.games.command-n-conq
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9 total messages
Started by webm... CK Marsh
Sun, 31 Mar 2002 23:08
GDI Mission 11 - HELP!!
Author: webm... CK Marsh
Date: Sun, 31 Mar 2002 23:08
Date: Sun, 31 Mar 2002 23:08
3 lines
799 bytes
799 bytes
The mission were u gotta get past coastal defenses etc is anoying me. I cant build stuff fast enough! could sum1 pls help me out1. Pls email me as i dont visit often - Thanx!
Re: GDI Mission 11 - HELP!!
Author: TCipollina
Date: Mon, 01 Apr 2002 04:20
Date: Mon, 01 Apr 2002 04:20
101 lines
6392 bytes
6392 bytes
"CK Marsh" <webm...@foculpoint.co.uk> wrote in message
news:c0342853.0203311508.2f6e0590@posting.google.com...
> The mission were u gotta get past coastal defenses etc is anoying me.
> I cant build stuff fast enough! could sum1 pls help me out1.
> Pls email me as i dont visit often - Thanx!
dont visit often? well excuse me...i visit here every day to help people
like yourself, the least u can do is visit a couple of days in a row to
check out our response...but i emailed u anyway...i'm such a nice guy
first, you need to use the code (i can send my maps.txt file for details)
..when the game is open, goto options and look lower right...it should say
SCzxxyy, with the z being either G for GDI or B for Brotherhood of NOD, xx
being the level number, and yy the arrow designation. this is SCG11ea..
I also can send a tipC&C.txt file that will get you more money to start
other levels with...not a cheat but a strategy C&C built in..
Joe...@stny.rr.com
Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages of
data, tips and suggested strategies for C&C, Covert Ops, and Multiplay. I
can send it to you, but it is 295kb long, so let me know if that is ok...
Joe...@stny.rr.com
GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
Normandy"
mission : Save Delphi
this is one of my favorites. after dying an awful death half a dozen times,
victory was sweet. also, just read as much as you need to get a start, and
come back if you get stuck. the below is the full story
but first, go back to the prior mission, (if you do not have it, and you are
using the DOS version or the Gold Win95 i can send it to you)and just before
you destroy the last NOD building, use my "December 1st tip of the week I
need more money"(tipC&C.txt) if you build and sell $70,000, it will give you
a start of $18,000. This is not a cheat, its a tactic on how to play.
when the grenaders land, select them and run them south along the beach,
attack the tank immediately, if you attack first, generally the tank will
not run them over
you can leave the MCV at the landing until the grenaders attack since it can
take a few hits and be ok. run the MCV past the tank and your troops, and
take the first northern turn, then go straight north. when the path levels
off, and it opens up, take a sharp u-turn to the southeast. you should now
be in a horseshoe shaped plateau overlooking the ocean. follow with the
remaining grenaders when they are done. some people suggest you continue
east, but there are NOD scouts there, plus a flametank to give you a warm
welcome. Woosh, Ahhhh!
set up at the top of the horsehoe, build a power plant and then a refinery
north and east. send the remaining grenaders east along the south terrain
border. take the first turn south into the tiberium in the town. take out
the two NOD bazooka men, then send the harvester. hurry back.
set up two barracks (the more you have , up to three, the faster you build
guard towers and train troops) up front, and build at least six helicopter
pads (be sure to CTRL # the helicopters for inflight control), then place
them in the back. set up four guard towers at strategic points, then more
power plants to support a communications center. lastly, build another
refinery. keep the harvesters going east for now. this is what you need the
extra money for, to build quickly.
do not build alot of troops, just grenaders for backup. keep them back as
reserves since a flamer will make short work of them. sometimes NOD bazooka
men will stand beyond the guard tower's range and shoot.
send out a two single machinegunners north east and north west to open the
darkness of war. when NOD attacks, save the helicopters for the flametank
that sneak attacks from the east, then do the tanks from the northwest.
if you can send out enough scouts, you will be able to see them comming and
whack them early. be careful, SAM sites are a few clicks North.
continue to build your base north and east, since NOD is north west. build a
weapons factory, build some APV's, and scout out the area, especially the
midwest plateau where NOD gets its tiberium. build more helicopters and take
out all NOD turrets. especially the ones on the shore ("Paybacks a Bitch,
Aint It?" Independance Day).
eight copters are more than enough to take out a NOD harvester. hit it when
its out of SAM range. hit every one, even when you are under attack, and NOD
will run out of money.
take out the SAMS. if you attack with eight copters, one will be weakened,
but they will destroy a SAM with little risk of loss. you could put one
copter under a different CTRL number, and send it first to draw fire, then
the others right behind it to finish the job.
use the Orcas to take out the turrets at the base door, and the Obolisk of
Light. fill a APV with engineeers, go in with six APV's and wipe out
remaining units. engineers take over the base. send a tank to the far east
NOD wall, blast thru it, and go towards Delphi
the copter will come. select the copter and CTRL # it, and have some fun.
when you are done, put DELPHI aboard, you can let him leave, or keep him.
to end, disembark him and re-enter him.
no money can be carried forward at this level, or any level forward.
Fight Win Prevail (TM)
But Never Cheat
Re: GDI Mission 11 - HELP!!
Author: TCipollina
Date: Fri, 05 Apr 2002 16:11
Date: Fri, 05 Apr 2002 16:11
128 lines
6872 bytes
6872 bytes
"TCipollina" <joe...@stny.rr.com> wrote in message
news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
>
> "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> news:c0342853.0203311508.2f6e0590@posting.google.com...
> > The mission were u gotta get past coastal defenses etc is anoying me.
> > I cant build stuff fast enough! could sum1 pls help me out1.
> > Pls email me as i dont visit often - Thanx!
>
> dont visit often? well excuse me...i visit here every day to help people
> like yourself, the least u can do is visit a couple of days in a row to
> check out our response...but i emailed u anyway...i'm such a nice guy
>
> first, you need to use the code (i can send my maps.txt file for details)
> ..when the game is open, goto options and look lower right...it should say
> SCzxxyy, with the z being either G for GDI or B for Brotherhood of NOD,
xx
> being the level number, and yy the arrow designation. this is SCG11ea..
>
> I also can send a tipC&C.txt file that will get you more money to start
> other levels with...not a cheat but a strategy C&C built in..
> Joe...@stny.rr.com
>
> Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages of
> data, tips and suggested strategies for C&C, Covert Ops, and Multiplay. I
> can send it to you, but it is 295kb long, so let me know if that is ok...
> Joe...@stny.rr.com
>
> GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
> Normandy"
> mission : Save Delphi
> this is one of my favorites. after dying an awful death half a dozen
times,
> victory was sweet. also, just read as much as you need to get a start, and
> come back if you get stuck. the below is the full story
>
> but first, go back to the prior mission, (if you do not have it, and you
are
> using the DOS version or the Gold Win95 i can send it to you)and just
before
> you destroy the last NOD building, use my "December 1st tip of the week I
> need more money"(tipC&C.txt) if you build and sell $70,000, it will give
you
> a start of $18,000. This is not a cheat, its a tactic on how to play.
>
> when the grenaders land, select them and run them south along the beach,
> attack the tank immediately, if you attack first, generally the tank will
> not run them over
> you can leave the MCV at the landing until the grenaders attack since it
can
> take a few hits and be ok. run the MCV past the tank and your troops, and
> take the first northern turn, then go straight north. when the path levels
> off, and it opens up, take a sharp u-turn to the southeast. you should
now
> be in a horseshoe shaped plateau overlooking the ocean. follow with the
> remaining grenaders when they are done. some people suggest you continue
> east, but there are NOD scouts there, plus a flametank to give you a warm
> welcome. Woosh, Ahhhh!
>
> set up at the top of the horsehoe, build a power plant and then a refinery
> north and east. send the remaining grenaders east along the south terrain
> border. take the first turn south into the tiberium in the town. take out
> the two NOD bazooka men, then send the harvester. hurry back.
>
> set up two barracks (the more you have , up to three, the faster you build
> guard towers and train troops) up front, and build at least six helicopter
> pads (be sure to CTRL # the helicopters for inflight control), then place
> them in the back. set up four guard towers at strategic points, then more
> power plants to support a communications center. lastly, build another
> refinery. keep the harvesters going east for now. this is what you need
the
> extra money for, to build quickly.
>
> do not build alot of troops, just grenaders for backup. keep them back as
> reserves since a flamer will make short work of them. sometimes NOD
bazooka
> men will stand beyond the guard tower's range and shoot.
>
> send out a two single machinegunners north east and north west to open the
> darkness of war. when NOD attacks, save the helicopters for the flametank
> that sneak attacks from the east, then do the tanks from the northwest.
> if you can send out enough scouts, you will be able to see them comming
and
> whack them early. be careful, SAM sites are a few clicks North.
>
> continue to build your base north and east, since NOD is north west. build
a
> weapons factory, build some APV's, and scout out the area, especially the
> midwest plateau where NOD gets its tiberium. build more helicopters and
take
> out all NOD turrets. especially the ones on the shore ("Paybacks a Bitch,
> Aint It?" Independance Day).
>
> eight copters are more than enough to take out a NOD harvester. hit it
when
> its out of SAM range. hit every one, even when you are under attack, and
NOD
> will run out of money.
>
> take out the SAMS. if you attack with eight copters, one will be weakened,
> but they will destroy a SAM with little risk of loss. you could put one
> copter under a different CTRL number, and send it first to draw fire, then
> the others right behind it to finish the job.
>
> use the Orcas to take out the turrets at the base door, and the Obolisk of
> Light. fill a APV with engineeers, go in with six APV's and wipe out
> remaining units. engineers take over the base. send a tank to the far
east
> NOD wall, blast thru it, and go towards Delphi
>
> the copter will come. select the copter and CTRL # it, and have some fun.
> when you are done, put DELPHI aboard, you can let him leave, or keep him.
> to end, disembark him and re-enter him.
>
> no money can be carried forward at this level, or any level forward.
>
> Fight Win Prevail (TM)
> But Never Cheat
I dont remember getting a thanku for all my help
i even emailed him
such a guy
--
Fight Win Prevail
But Never Cheat
Re: GDI Mission 11 - HELP!!
Author: Douglas A. Shrader
Date: Fri, 05 Apr 2002 18:37
Date: Fri, 05 Apr 2002 18:37
161 lines
7136 bytes
7136 bytes
"TCipollina" <joe...@stny.rr.com> wrote in message
news:A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com...
>
> "TCipollina" <joe...@stny.rr.com> wrote in message
> news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
> >
> > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> > news:c0342853.0203311508.2f6e0590@posting.google.com...
> > > The mission were u gotta get past coastal defenses etc is anoying me.
> > > I cant build stuff fast enough! could sum1 pls help me out1.
> > > Pls email me as i dont visit often - Thanx!
> >
> > dont visit often? well excuse me...i visit here every day to help people
> > like yourself, the least u can do is visit a couple of days in a row to
> > check out our response...but i emailed u anyway...i'm such a nice guy
> >
> > first, you need to use the code (i can send my maps.txt file for
details)
> > ..when the game is open, goto options and look lower right...it should
say
> > SCzxxyy, with the z being either G for GDI or B for Brotherhood of NOD,
> xx
> > being the level number, and yy the arrow designation. this is SCG11ea..
> >
> > I also can send a tipC&C.txt file that will get you more money to start
> > other levels with...not a cheat but a strategy C&C built in..
> > Joe...@stny.rr.com
> >
> > Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages of
> > data, tips and suggested strategies for C&C, Covert Ops, and Multiplay.
I
> > can send it to you, but it is 295kb long, so let me know if that is
ok...
> > Joe...@stny.rr.com
> >
> > GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
> > Normandy"
> > mission : Save Delphi
> > this is one of my favorites. after dying an awful death half a dozen
> times,
> > victory was sweet. also, just read as much as you need to get a start,
and
> > come back if you get stuck. the below is the full story
> >
> > but first, go back to the prior mission, (if you do not have it, and you
> are
> > using the DOS version or the Gold Win95 i can send it to you)and just
> before
> > you destroy the last NOD building, use my "December 1st tip of the week
I
> > need more money"(tipC&C.txt) if you build and sell $70,000, it will give
> you
> > a start of $18,000. This is not a cheat, its a tactic on how to play.
> >
> > when the grenaders land, select them and run them south along the beach,
> > attack the tank immediately, if you attack first, generally the tank
will
> > not run them over
> > you can leave the MCV at the landing until the grenaders attack since it
> can
> > take a few hits and be ok. run the MCV past the tank and your troops,
and
> > take the first northern turn, then go straight north. when the path
levels
> > off, and it opens up, take a sharp u-turn to the southeast. you should
> now
> > be in a horseshoe shaped plateau overlooking the ocean. follow with the
> > remaining grenaders when they are done. some people suggest you
continue
> > east, but there are NOD scouts there, plus a flametank to give you a
warm
> > welcome. Woosh, Ahhhh!
> >
> > set up at the top of the horsehoe, build a power plant and then a
refinery
> > north and east. send the remaining grenaders east along the south
terrain
> > border. take the first turn south into the tiberium in the town. take
out
> > the two NOD bazooka men, then send the harvester. hurry back.
> >
> > set up two barracks (the more you have , up to three, the faster you
build
> > guard towers and train troops) up front, and build at least six
helicopter
> > pads (be sure to CTRL # the helicopters for inflight control), then
place
> > them in the back. set up four guard towers at strategic points, then
more
> > power plants to support a communications center. lastly, build another
> > refinery. keep the harvesters going east for now. this is what you need
> the
> > extra money for, to build quickly.
> >
> > do not build alot of troops, just grenaders for backup. keep them back
as
> > reserves since a flamer will make short work of them. sometimes NOD
> bazooka
> > men will stand beyond the guard tower's range and shoot.
> >
> > send out a two single machinegunners north east and north west to open
the
> > darkness of war. when NOD attacks, save the helicopters for the
flametank
> > that sneak attacks from the east, then do the tanks from the northwest.
> > if you can send out enough scouts, you will be able to see them comming
> and
> > whack them early. be careful, SAM sites are a few clicks North.
> >
> > continue to build your base north and east, since NOD is north west.
build
> a
> > weapons factory, build some APV's, and scout out the area, especially
the
> > midwest plateau where NOD gets its tiberium. build more helicopters and
> take
> > out all NOD turrets. especially the ones on the shore ("Paybacks a
Bitch,
> > Aint It?" Independance Day).
> >
> > eight copters are more than enough to take out a NOD harvester. hit it
> when
> > its out of SAM range. hit every one, even when you are under attack, and
> NOD
> > will run out of money.
> >
> > take out the SAMS. if you attack with eight copters, one will be
weakened,
> > but they will destroy a SAM with little risk of loss. you could put
one
> > copter under a different CTRL number, and send it first to draw fire,
then
> > the others right behind it to finish the job.
> >
> > use the Orcas to take out the turrets at the base door, and the Obolisk
of
> > Light. fill a APV with engineeers, go in with six APV's and wipe out
> > remaining units. engineers take over the base. send a tank to the far
> east
> > NOD wall, blast thru it, and go towards Delphi
> >
> > the copter will come. select the copter and CTRL # it, and have some
fun.
> > when you are done, put DELPHI aboard, you can let him leave, or keep
him.
> > to end, disembark him and re-enter him.
> >
> > no money can be carried forward at this level, or any level forward.
> >
> > Fight Win Prevail (TM)
> > But Never Cheat
>
>
> I dont remember getting a thanku for all my help
> i even emailed him
> such a guy
>
Guess that means he can't expect anymore help from you in the future, when
he gets stuck on the next mission. ;-)
Re: GDI Mission 11 - HELP!!
Author: TCipollina
Date: Fri, 05 Apr 2002 21:16
Date: Fri, 05 Apr 2002 21:16
197 lines
8110 bytes
8110 bytes
"Douglas A. Shrader" <dshr...@nospam.com> wrote in message
news:uarrnc65ovun7d@corp.supernews.com...
>
> "TCipollina" <joe...@stny.rr.com> wrote in message
> news:A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com...
> >
> > "TCipollina" <joe...@stny.rr.com> wrote in message
> > news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
> > >
> > > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> > > news:c0342853.0203311508.2f6e0590@posting.google.com...
> > > > The mission were u gotta get past coastal defenses etc is anoying
me.
> > > > I cant build stuff fast enough! could sum1 pls help me out1.
> > > > Pls email me as i dont visit often - Thanx!
> > >
> > > dont visit often? well excuse me...i visit here every day to help
people
> > > like yourself, the least u can do is visit a couple of days in a row
to
> > > check out our response...but i emailed u anyway...i'm such a nice guy
> > >
> > > first, you need to use the code (i can send my maps.txt file for
> details)
> > > ..when the game is open, goto options and look lower right...it should
> say
> > > SCzxxyy, with the z being either G for GDI or B for Brotherhood of
NOD,
> > xx
> > > being the level number, and yy the arrow designation. this is
SCG11ea..
> > >
> > > I also can send a tipC&C.txt file that will get you more money to
start
> > > other levels with...not a cheat but a strategy C&C built in..
> > > Joe...@stny.rr.com
> > >
> > > Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages
of
> > > data, tips and suggested strategies for C&C, Covert Ops, and
Multiplay.
> I
> > > can send it to you, but it is 295kb long, so let me know if that is
> ok...
> > > Joe...@stny.rr.com
> > >
> > > GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
> > > Normandy"
> > > mission : Save Delphi
> > > this is one of my favorites. after dying an awful death half a dozen
> > times,
> > > victory was sweet. also, just read as much as you need to get a start,
> and
> > > come back if you get stuck. the below is the full story
> > >
> > > but first, go back to the prior mission, (if you do not have it, and
you
> > are
> > > using the DOS version or the Gold Win95 i can send it to you)and just
> > before
> > > you destroy the last NOD building, use my "December 1st tip of the
week
> I
> > > need more money"(tipC&C.txt) if you build and sell $70,000, it will
give
> > you
> > > a start of $18,000. This is not a cheat, its a tactic on how to play.
> > >
> > > when the grenaders land, select them and run them south along the
beach,
> > > attack the tank immediately, if you attack first, generally the tank
> will
> > > not run them over
> > > you can leave the MCV at the landing until the grenaders attack since
it
> > can
> > > take a few hits and be ok. run the MCV past the tank and your troops,
> and
> > > take the first northern turn, then go straight north. when the path
> levels
> > > off, and it opens up, take a sharp u-turn to the southeast. you
should
> > now
> > > be in a horseshoe shaped plateau overlooking the ocean. follow with
the
> > > remaining grenaders when they are done. some people suggest you
> continue
> > > east, but there are NOD scouts there, plus a flametank to give you a
> warm
> > > welcome. Woosh, Ahhhh!
> > >
> > > set up at the top of the horsehoe, build a power plant and then a
> refinery
> > > north and east. send the remaining grenaders east along the south
> terrain
> > > border. take the first turn south into the tiberium in the town. take
> out
> > > the two NOD bazooka men, then send the harvester. hurry back.
> > >
> > > set up two barracks (the more you have , up to three, the faster you
> build
> > > guard towers and train troops) up front, and build at least six
> helicopter
> > > pads (be sure to CTRL # the helicopters for inflight control), then
> place
> > > them in the back. set up four guard towers at strategic points, then
> more
> > > power plants to support a communications center. lastly, build
another
> > > refinery. keep the harvesters going east for now. this is what you
need
> > the
> > > extra money for, to build quickly.
> > >
> > > do not build alot of troops, just grenaders for backup. keep them back
> as
> > > reserves since a flamer will make short work of them. sometimes NOD
> > bazooka
> > > men will stand beyond the guard tower's range and shoot.
> > >
> > > send out a two single machinegunners north east and north west to open
> the
> > > darkness of war. when NOD attacks, save the helicopters for the
> flametank
> > > that sneak attacks from the east, then do the tanks from the
northwest.
> > > if you can send out enough scouts, you will be able to see them
comming
> > and
> > > whack them early. be careful, SAM sites are a few clicks North.
> > >
> > > continue to build your base north and east, since NOD is north west.
> build
> > a
> > > weapons factory, build some APV's, and scout out the area, especially
> the
> > > midwest plateau where NOD gets its tiberium. build more helicopters
and
> > take
> > > out all NOD turrets. especially the ones on the shore ("Paybacks a
> Bitch,
> > > Aint It?" Independance Day).
> > >
> > > eight copters are more than enough to take out a NOD harvester. hit it
> > when
> > > its out of SAM range. hit every one, even when you are under attack,
and
> > NOD
> > > will run out of money.
> > >
> > > take out the SAMS. if you attack with eight copters, one will be
> weakened,
> > > but they will destroy a SAM with little risk of loss. you could put
> one
> > > copter under a different CTRL number, and send it first to draw fire,
> then
> > > the others right behind it to finish the job.
> > >
> > > use the Orcas to take out the turrets at the base door, and the
Obolisk
> of
> > > Light. fill a APV with engineeers, go in with six APV's and wipe out
> > > remaining units. engineers take over the base. send a tank to the far
> > east
> > > NOD wall, blast thru it, and go towards Delphi
> > >
> > > the copter will come. select the copter and CTRL # it, and have some
> fun.
> > > when you are done, put DELPHI aboard, you can let him leave, or keep
> him.
> > > to end, disembark him and re-enter him.
> > >
> > > no money can be carried forward at this level, or any level forward.
> > >
> > > Fight Win Prevail (TM)
> > > But Never Cheat
> >
> >
> > I dont remember getting a thanku for all my help
> > i even emailed him
> > such a guy
> >
>
> Guess that means he can't expect anymore help from you in the future, when
> he gets stuck on the next mission. ;-)
aw heck, u know i am an old softie (just ask the wife)
i will help
BTW, that reminds me of a joke
When asked about her love life with her husband, Mrs Bill Gates said two
words :"Micro and Soft"
--
Fight Win Prevail
But Never Cheat
Re: GDI Mission 11 - HELP!!
Author: Douglas A. Shrader
Date: Fri, 05 Apr 2002 22:20
Date: Fri, 05 Apr 2002 22:20
218 lines
8407 bytes
8407 bytes
"TCipollina" <joe...@stny.rr.com> wrote in message
news:Uuor8.28515$GF1.4562681@typhoon.nyroc.rr.com...
>
> "Douglas A. Shrader" <dshr...@nospam.com> wrote in message
> news:uarrnc65ovun7d@corp.supernews.com...
> >
> > "TCipollina" <joe...@stny.rr.com> wrote in message
> > news:A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com...
> > >
> > > "TCipollina" <joe...@stny.rr.com> wrote in message
> > > news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
> > > >
> > > > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> > > > news:c0342853.0203311508.2f6e0590@posting.google.com...
> > > > > The mission were u gotta get past coastal defenses etc is anoying
> me.
> > > > > I cant build stuff fast enough! could sum1 pls help me out1.
> > > > > Pls email me as i dont visit often - Thanx!
> > > >
> > > > dont visit often? well excuse me...i visit here every day to help
> people
> > > > like yourself, the least u can do is visit a couple of days in a row
> to
> > > > check out our response...but i emailed u anyway...i'm such a nice
guy
> > > >
> > > > first, you need to use the code (i can send my maps.txt file for
> > details)
> > > > ..when the game is open, goto options and look lower right...it
should
> > say
> > > > SCzxxyy, with the z being either G for GDI or B for Brotherhood of
> NOD,
> > > xx
> > > > being the level number, and yy the arrow designation. this is
> SCG11ea..
> > > >
> > > > I also can send a tipC&C.txt file that will get you more money to
> start
> > > > other levels with...not a cheat but a strategy C&C built in..
> > > > Joe...@stny.rr.com
> > > >
> > > > Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages
> of
> > > > data, tips and suggested strategies for C&C, Covert Ops, and
> Multiplay.
> > I
> > > > can send it to you, but it is 295kb long, so let me know if that is
> > ok...
> > > > Joe...@stny.rr.com
> > > >
> > > > GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach
at
> > > > Normandy"
> > > > mission : Save Delphi
> > > > this is one of my favorites. after dying an awful death half a dozen
> > > times,
> > > > victory was sweet. also, just read as much as you need to get a
start,
> > and
> > > > come back if you get stuck. the below is the full story
> > > >
> > > > but first, go back to the prior mission, (if you do not have it, and
> you
> > > are
> > > > using the DOS version or the Gold Win95 i can send it to you)and
just
> > > before
> > > > you destroy the last NOD building, use my "December 1st tip of the
> week
> > I
> > > > need more money"(tipC&C.txt) if you build and sell $70,000, it will
> give
> > > you
> > > > a start of $18,000. This is not a cheat, its a tactic on how to
play.
> > > >
> > > > when the grenaders land, select them and run them south along the
> beach,
> > > > attack the tank immediately, if you attack first, generally the tank
> > will
> > > > not run them over
> > > > you can leave the MCV at the landing until the grenaders attack
since
> it
> > > can
> > > > take a few hits and be ok. run the MCV past the tank and your
troops,
> > and
> > > > take the first northern turn, then go straight north. when the path
> > levels
> > > > off, and it opens up, take a sharp u-turn to the southeast. you
> should
> > > now
> > > > be in a horseshoe shaped plateau overlooking the ocean. follow with
> the
> > > > remaining grenaders when they are done. some people suggest you
> > continue
> > > > east, but there are NOD scouts there, plus a flametank to give you a
> > warm
> > > > welcome. Woosh, Ahhhh!
> > > >
> > > > set up at the top of the horsehoe, build a power plant and then a
> > refinery
> > > > north and east. send the remaining grenaders east along the south
> > terrain
> > > > border. take the first turn south into the tiberium in the town.
take
> > out
> > > > the two NOD bazooka men, then send the harvester. hurry back.
> > > >
> > > > set up two barracks (the more you have , up to three, the faster you
> > build
> > > > guard towers and train troops) up front, and build at least six
> > helicopter
> > > > pads (be sure to CTRL # the helicopters for inflight control), then
> > place
> > > > them in the back. set up four guard towers at strategic points, then
> > more
> > > > power plants to support a communications center. lastly, build
> another
> > > > refinery. keep the harvesters going east for now. this is what you
> need
> > > the
> > > > extra money for, to build quickly.
> > > >
> > > > do not build alot of troops, just grenaders for backup. keep them
back
> > as
> > > > reserves since a flamer will make short work of them. sometimes NOD
> > > bazooka
> > > > men will stand beyond the guard tower's range and shoot.
> > > >
> > > > send out a two single machinegunners north east and north west to
open
> > the
> > > > darkness of war. when NOD attacks, save the helicopters for the
> > flametank
> > > > that sneak attacks from the east, then do the tanks from the
> northwest.
> > > > if you can send out enough scouts, you will be able to see them
> comming
> > > and
> > > > whack them early. be careful, SAM sites are a few clicks North.
> > > >
> > > > continue to build your base north and east, since NOD is north west.
> > build
> > > a
> > > > weapons factory, build some APV's, and scout out the area,
especially
> > the
> > > > midwest plateau where NOD gets its tiberium. build more helicopters
> and
> > > take
> > > > out all NOD turrets. especially the ones on the shore ("Paybacks a
> > Bitch,
> > > > Aint It?" Independance Day).
> > > >
> > > > eight copters are more than enough to take out a NOD harvester. hit
it
> > > when
> > > > its out of SAM range. hit every one, even when you are under attack,
> and
> > > NOD
> > > > will run out of money.
> > > >
> > > > take out the SAMS. if you attack with eight copters, one will be
> > weakened,
> > > > but they will destroy a SAM with little risk of loss. you could
put
> > one
> > > > copter under a different CTRL number, and send it first to draw
fire,
> > then
> > > > the others right behind it to finish the job.
> > > >
> > > > use the Orcas to take out the turrets at the base door, and the
> Obolisk
> > of
> > > > Light. fill a APV with engineeers, go in with six APV's and wipe
out
> > > > remaining units. engineers take over the base. send a tank to the
far
> > > east
> > > > NOD wall, blast thru it, and go towards Delphi
> > > >
> > > > the copter will come. select the copter and CTRL # it, and have
some
> > fun.
> > > > when you are done, put DELPHI aboard, you can let him leave, or keep
> > him.
> > > > to end, disembark him and re-enter him.
> > > >
> > > > no money can be carried forward at this level, or any level forward.
> > > >
> > > > Fight Win Prevail (TM)
> > > > But Never Cheat
> > >
> > >
> > > I dont remember getting a thanku for all my help
> > > i even emailed him
> > > such a guy
> > >
> >
> > Guess that means he can't expect anymore help from you in the future,
when
> > he gets stuck on the next mission. ;-)
>
> aw heck, u know i am an old softie (just ask the wife)
> i will help
>
> BTW, that reminds me of a joke
> When asked about her love life with her husband, Mrs Bill Gates said two
> words :"Micro and Soft"
>
Ohhh, good one. :-)
Re: GDI Mission 11 - HELP!!
Author: Neil Adamson
Date: Mon, 08 Apr 2002 07:54
Date: Mon, 08 Apr 2002 07:54
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> > BTW, that reminds me of a joke > > When asked about her love life with her husband, Mrs Bill Gates said two > > words :"Micro and Soft" > > > > Ohhh, good one. :-) Which remonds me of a joke my daughter told me yesterday: What do you call a man with a 1" todger? Justin. Splutter!!!
Re: GDI Mission 11 - HELP!!
Author: Ib K. Jensen
Date: Thu, 18 Apr 2002 20:15
Date: Thu, 18 Apr 2002 20:15
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"TCipollina" <joe...@stny.rr.com> wrote in news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com... > > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message > news:c0342853.0203311508.2f6e0590@posting.google.com... > > The mission were u gotta get past coastal defenses etc is anoying me. > > I cant build stuff fast enough! could sum1 pls help me out1. > > Pls email me as i dont visit often - Thanx! > > Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages of > data, tips and suggested strategies for C&C, Covert Ops, and Multiplay. I > can send it to you, but it is 295kb long, so let me know if that is ok... > Joe...@stny.rr.com > I don�t have it ;-) and do you have any tips for the the 6. mission in Czechoslovia. Thnx in advance -- Regards/Med venlig hilsen Ib K. Jensen ib_k._...@urtestuen.dk
Re: GDI Mission 11 - HELP!!
Author: TCipollina
Date: Fri, 19 Apr 2002 01:58
Date: Fri, 19 Apr 2002 01:58
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"Ib K. Jensen" <ib_k._...@urtestuen.dk> wrote in message news:3cbf35c6$0$10872$d40e179e@nntp01.dk.telia.net... > > "TCipollina" <joe...@stny.rr.com> wrote in > news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com... > > > > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message > > news:c0342853.0203311508.2f6e0590@posting.google.com... > > > The mission were u gotta get past coastal defenses etc is anoying me. > > > I cant build stuff fast enough! could sum1 pls help me out1. > > > Pls email me as i dont visit often - Thanx! > > > > Do you have the FAQ by ROGER WONG ? The FAQ is my bible. 135 pages of > > data, tips and suggested strategies for C&C, Covert Ops, and Multiplay. I > > can send it to you, but it is 295kb long, so let me know if that is ok... > > Joe...@stny.rr.com > > > > I don�t have it ;-) > > and do you have any tips for the the 6. mission in Czechoslovia. > > Thnx in advance > sure no prob i emailed it to ya for the rest, here it is: helps to let us know some things like GDI or NOD goodness, been so long, Czech is Europe so must be GDI hehehe SCG06ea Czech republic AKA "The Commando Mission" first save early save often i stopped blowing up all SAM "I've Got a Present for Ya" sites (except for the original two, of course) since 1) the occupants tend to shoot and weaken my commando 2) they are protected by tanks, buggies, etc try to get to your helicopter with minimal damage, your health status should be green. Be sure to point the demo charge in the middle of the SAM sites. once you land and disembark in the smoke, go straight north, shoot any troops you see - "That Was Left Handed", but run PAST the vehicles. (the high powered rifle is no match for an armored Hum-Vee) take the second east turn (do not go all the way north) do not go directly into the compound, but go to the high ground just south and pick off the sentries and the flamers. then go in i do not agree with those who say that you should just blow up any building. If you blow up the airstrip (northeast corner). you skip level 7, but what fun is that? if you blow the refinery (straight east from entrance), it is not available to NOD on level 7, .Or take out the barracks (south of entrance) and it is not available on level 7 Either one makes level 7 alot easier. alot. Or if you like the challenge, blow up anything other than the airstrip ,the refinery or the barracks and go for it. Also, if you win level 7, you can build money at the end of level 7 to use at the begining of level 8, making it easier.Email me for my Dec 1 tip of the week to see how. (it is tipc&c.txt) . Fight Win Prevail But Never Cheat
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