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Article #33479

Re: GDI Mission 11 - HELP!!

#33479
From: Douglas A. Shrader
Date: Fri, 05 Apr 2002 18:37
161 lines
7136 bytes
"TCipollina" <joe...@stny.rr.com> wrote in message
news:A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com...
>
> "TCipollina" <joe...@stny.rr.com> wrote in message
> news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
> >
> > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> > news:c0342853.0203311508.2f6e0590@posting.google.com...
> > > The mission were u gotta get past coastal defenses etc is anoying me.
> > > I cant build stuff fast enough! could sum1 pls help me out1.
> > > Pls email me as i dont visit often - Thanx!
> >
> > dont visit often? well excuse me...i visit here every day to help people
> > like yourself, the least u can do is visit a couple of days in a row to
> > check out our response...but i emailed u anyway...i'm such a nice guy
> >
> > first, you need to use the code (i can send my maps.txt file for
details)
> > ..when the game is open, goto options and look lower right...it should
say
> > SCzxxyy, with the z being either G for GDI or B for Brotherhood of NOD,
> xx
> > being the level number, and yy the arrow designation. this is SCG11ea..
> >
> > I also can send a tipC&C.txt file that will get you more money to start
> > other levels with...not a cheat but a strategy C&C built in..
> > Joe...@stny.rr.com
> >
> > Do you have the FAQ by ROGER WONG ?  The FAQ is my bible.  135 pages of
> > data, tips and suggested strategies for C&C, Covert Ops, and Multiplay.
I
> > can send it to you, but it is 295kb long, so let me know if that is
ok...
> > Joe...@stny.rr.com
> >
> > GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
> > Normandy"
> > mission : Save Delphi
> > this is one of my favorites. after dying an awful death half a dozen
> times,
> > victory was sweet. also, just read as much as you need to get a start,
and
> > come back if you get stuck. the below is the full story
> >
> > but first, go back to the prior mission, (if you do not have it, and you
> are
> > using the DOS version or the Gold Win95 i can send it to you)and just
> before
> > you destroy the last NOD building, use my "December 1st tip of the week
I
> > need more money"(tipC&C.txt) if you build and sell $70,000, it will give
> you
> > a start of $18,000.  This is not a cheat, its a tactic on how to play.
> >
> > when the grenaders land, select them and run them south along the beach,
> > attack the tank immediately, if you attack first, generally the tank
will
> > not run them over
> > you can leave the MCV at the landing until the grenaders attack since it
> can
> > take a few hits and be ok.  run the MCV past the tank and your troops,
and
> > take the first northern turn, then go straight north. when the path
levels
> > off, and it opens up, take a sharp u-turn to the southeast.  you should
> now
> > be in a horseshoe shaped plateau overlooking the ocean.  follow with the
> > remaining grenaders when they are done.  some people suggest you
continue
> > east, but there are NOD scouts there, plus a flametank to give you a
warm
> > welcome. Woosh, Ahhhh!
> >
> > set up at the top of the horsehoe, build a power plant and then a
refinery
> > north and east.  send the remaining grenaders east along the south
terrain
> > border.  take the first turn south into the tiberium in the town. take
out
> > the two NOD bazooka men, then send the harvester.  hurry back.
> >
> > set up two barracks (the more you have , up to three, the faster you
build
> > guard towers and train troops) up front, and build at least six
helicopter
> > pads (be sure to CTRL # the helicopters for inflight control), then
place
> > them in the back. set up four guard towers at strategic points, then
more
> > power plants to support a communications center.  lastly, build another
> > refinery.  keep the harvesters going east for now. this is what you need
> the
> > extra money for, to build quickly.
> >
> > do not build alot of troops, just grenaders for backup. keep them back
as
> > reserves since a flamer will make short work of them. sometimes NOD
> bazooka
> > men will stand beyond the guard tower's range and shoot.
> >
> > send out a two single machinegunners north east and north west to open
the
> > darkness of war. when NOD attacks, save the helicopters for the
flametank
> > that sneak attacks from the east, then do the tanks from the northwest.
> > if you can send out enough scouts, you will be able to see them comming
> and
> > whack them early. be careful, SAM sites are a few clicks North.
> >
> > continue to build your base north and east, since NOD is north west.
build
> a
> > weapons factory, build some APV's, and scout out the area, especially
the
> > midwest plateau where NOD gets its tiberium. build more helicopters and
> take
> > out all NOD turrets. especially the ones on the shore  ("Paybacks a
Bitch,
> > Aint It?" Independance Day).
> >
> > eight copters are more than enough to take out a NOD harvester. hit it
> when
> > its out of SAM range. hit every one, even when you are under attack, and
> NOD
> > will run out of money.
> >
> > take out the SAMS. if you attack with eight copters, one will be
weakened,
> > but they will destroy  a SAM with little risk of loss.  you could put
one
> > copter under a different CTRL number, and send it first to draw fire,
then
> > the others right behind it to finish the job.
> >
> > use the Orcas to take out the turrets at the base door, and the Obolisk
of
> > Light.  fill a APV with engineeers, go in with six APV's and wipe out
> > remaining units. engineers take over the base.  send a tank to the far
> east
> > NOD wall, blast thru it, and go towards Delphi
> >
> > the copter will come.  select the copter and CTRL # it, and have some
fun.
> > when you are done, put DELPHI aboard, you can let him leave, or keep
him.
> > to end, disembark him and re-enter him.
> >
> > no money can be carried forward at this level, or any level forward.
> >
> > Fight Win Prevail (TM)
> > But Never Cheat
>
>
> I dont remember getting a thanku for all my help
> i even emailed him
> such a guy
>

Guess that means he can't expect anymore help from you in the future, when
he gets stuck on the next mission. ;-)
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From: "Douglas A. Shrader" <dshr...@nospam.com>
Newsgroups: alt.games.command-n-conq
Subject: Re: GDI Mission 11 - HELP!!
Date: Fri, 5 Apr 2002 13:37:37 -0500
Organization: Posted via Supernews, http://www.supernews.com
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