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Article #33480

Re: GDI Mission 11 - HELP!!

#33480
From: TCipollina
Date: Fri, 05 Apr 2002 21:16
197 lines
8110 bytes
"Douglas A. Shrader" <dshr...@nospam.com> wrote in message
news:uarrnc65ovun7d@corp.supernews.com...
>
> "TCipollina" <joe...@stny.rr.com> wrote in message
> news:A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com...
> >
> > "TCipollina" <joe...@stny.rr.com> wrote in message
> > news:beRp8.62343$v%.14881746@typhoon.nyroc.rr.com...
> > >
> > > "CK Marsh" <webm...@foculpoint.co.uk> wrote in message
> > > news:c0342853.0203311508.2f6e0590@posting.google.com...
> > > > The mission were u gotta get past coastal defenses etc is anoying
me.
> > > > I cant build stuff fast enough! could sum1 pls help me out1.
> > > > Pls email me as i dont visit often - Thanx!
> > >
> > > dont visit often? well excuse me...i visit here every day to help
people
> > > like yourself, the least u can do is visit a couple of days in a row
to
> > > check out our response...but i emailed u anyway...i'm such a nice guy
> > >
> > > first, you need to use the code (i can send my maps.txt file for
> details)
> > > ..when the game is open, goto options and look lower right...it should
> say
> > > SCzxxyy, with the z being either G for GDI or B for Brotherhood of
NOD,
> > xx
> > > being the level number, and yy the arrow designation. this is
SCG11ea..
> > >
> > > I also can send a tipC&C.txt file that will get you more money to
start
> > > other levels with...not a cheat but a strategy C&C built in..
> > > Joe...@stny.rr.com
> > >
> > > Do you have the FAQ by ROGER WONG ?  The FAQ is my bible.  135 pages
of
> > > data, tips and suggested strategies for C&C, Covert Ops, and
Multiplay.
> I
> > > can send it to you, but it is 295kb long, so let me know if that is
> ok...
> > > Joe...@stny.rr.com
> > >
> > > GDI level 11, Greece, SCG11ea (only one arrow).."Storming the Beach at
> > > Normandy"
> > > mission : Save Delphi
> > > this is one of my favorites. after dying an awful death half a dozen
> > times,
> > > victory was sweet. also, just read as much as you need to get a start,
> and
> > > come back if you get stuck. the below is the full story
> > >
> > > but first, go back to the prior mission, (if you do not have it, and
you
> > are
> > > using the DOS version or the Gold Win95 i can send it to you)and just
> > before
> > > you destroy the last NOD building, use my "December 1st tip of the
week
> I
> > > need more money"(tipC&C.txt) if you build and sell $70,000, it will
give
> > you
> > > a start of $18,000.  This is not a cheat, its a tactic on how to play.
> > >
> > > when the grenaders land, select them and run them south along the
beach,
> > > attack the tank immediately, if you attack first, generally the tank
> will
> > > not run them over
> > > you can leave the MCV at the landing until the grenaders attack since
it
> > can
> > > take a few hits and be ok.  run the MCV past the tank and your troops,
> and
> > > take the first northern turn, then go straight north. when the path
> levels
> > > off, and it opens up, take a sharp u-turn to the southeast.  you
should
> > now
> > > be in a horseshoe shaped plateau overlooking the ocean.  follow with
the
> > > remaining grenaders when they are done.  some people suggest you
> continue
> > > east, but there are NOD scouts there, plus a flametank to give you a
> warm
> > > welcome. Woosh, Ahhhh!
> > >
> > > set up at the top of the horsehoe, build a power plant and then a
> refinery
> > > north and east.  send the remaining grenaders east along the south
> terrain
> > > border.  take the first turn south into the tiberium in the town. take
> out
> > > the two NOD bazooka men, then send the harvester.  hurry back.
> > >
> > > set up two barracks (the more you have , up to three, the faster you
> build
> > > guard towers and train troops) up front, and build at least six
> helicopter
> > > pads (be sure to CTRL # the helicopters for inflight control), then
> place
> > > them in the back. set up four guard towers at strategic points, then
> more
> > > power plants to support a communications center.  lastly, build
another
> > > refinery.  keep the harvesters going east for now. this is what you
need
> > the
> > > extra money for, to build quickly.
> > >
> > > do not build alot of troops, just grenaders for backup. keep them back
> as
> > > reserves since a flamer will make short work of them. sometimes NOD
> > bazooka
> > > men will stand beyond the guard tower's range and shoot.
> > >
> > > send out a two single machinegunners north east and north west to open
> the
> > > darkness of war. when NOD attacks, save the helicopters for the
> flametank
> > > that sneak attacks from the east, then do the tanks from the
northwest.
> > > if you can send out enough scouts, you will be able to see them
comming
> > and
> > > whack them early. be careful, SAM sites are a few clicks North.
> > >
> > > continue to build your base north and east, since NOD is north west.
> build
> > a
> > > weapons factory, build some APV's, and scout out the area, especially
> the
> > > midwest plateau where NOD gets its tiberium. build more helicopters
and
> > take
> > > out all NOD turrets. especially the ones on the shore  ("Paybacks a
> Bitch,
> > > Aint It?" Independance Day).
> > >
> > > eight copters are more than enough to take out a NOD harvester. hit it
> > when
> > > its out of SAM range. hit every one, even when you are under attack,
and
> > NOD
> > > will run out of money.
> > >
> > > take out the SAMS. if you attack with eight copters, one will be
> weakened,
> > > but they will destroy  a SAM with little risk of loss.  you could put
> one
> > > copter under a different CTRL number, and send it first to draw fire,
> then
> > > the others right behind it to finish the job.
> > >
> > > use the Orcas to take out the turrets at the base door, and the
Obolisk
> of
> > > Light.  fill a APV with engineeers, go in with six APV's and wipe out
> > > remaining units. engineers take over the base.  send a tank to the far
> > east
> > > NOD wall, blast thru it, and go towards Delphi
> > >
> > > the copter will come.  select the copter and CTRL # it, and have some
> fun.
> > > when you are done, put DELPHI aboard, you can let him leave, or keep
> him.
> > > to end, disembark him and re-enter him.
> > >
> > > no money can be carried forward at this level, or any level forward.
> > >
> > > Fight Win Prevail (TM)
> > > But Never Cheat
> >
> >
> > I dont remember getting a thanku for all my help
> > i even emailed him
> > such a guy
> >
>
> Guess that means he can't expect anymore help from you in the future, when
> he gets stuck on the next mission. ;-)

aw heck, u know i am an old softie (just ask the wife)
i will help

BTW, that reminds me of a joke
When asked about her love life with her husband, Mrs Bill Gates said two
words :"Micro  and Soft"

--
Fight Win Prevail
But Never Cheat
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From: "TCipollina" <joe...@stny.rr.com>
Newsgroups: alt.games.command-n-conq
References: <c0342853.0203311508.2f6e0590@posting.google.com> <beRp8.62343$v%.14881746@typhoon.nyroc.rr.com> <A0kr8.28218$GF1.4314009@typhoon.nyroc.rr.com> <uarrnc65ovun7d@corp.supernews.com>
Subject: Re: GDI Mission 11 - HELP!!
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