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Started by Richard Nuttall
Mon, 30 Oct 1995 00:00
C&C NOD last mission way too easy
Author: Richard Nuttall
Date: Mon, 30 Oct 1995 00:00
Date: Mon, 30 Oct 1995 00:00
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Just finished the last NOD mission in about 1 hr, after taking almost 5 hours on the last GDI mission. Even taking into the account that the GDI mission slowed down when there were too many infantry, this was a serious imbalance in the game. [SPOILERS/ Strategy hints below] In last NOD mission 1. The GDI hard hardly any troops and didn't produce more than a few vehicles which were easily taken out by an obelisk. 2. The first base wasn't prortected by the advanced towers, so a couple of artillery easily destroyed the turrets, and a stealth tank could just waltz in. 3. The infantry didn't come out to attack the artillery while they were blowing up the turrets. 4. The turrets didn't rebuild. 5. The boats don't shoot at infantry, so can be taken out by a few rocket troops. 6. The helicopters aren't protected. 7. The second base (Left hand side) can be easily taken out by landing some rocket troops and engineers at the back. 8. The third base can also be easily taken out by a couple of helicopters round the back, with NO defensive turrets. 9. The troops in the top left hand corner just sit there. All together, this wasn't a well put together scenario. I suspect that whoever did the playtesting on this scenario didn't find the combination above, but the terrain seem to be designed to let you do that so the creator of the terrain must have known about the problem. The last GDI scenario was much more difficult : 1. First base was protected by obelisk, obelisk protected by SAM sites and power stations protected by cliffs. 2. new obelisk and Hand get built mid game in old tiberium field. 3. turrets all over the place made exploration difficualt until I had orcas to kill the turrets. 4. Large number of troops / vehicles attack your base until stopped by sandbagging. Anyone else get the same view ? Admittedly I did the GDI scenarios first, and so the NOD missions seemed easier after that, but it shouldn't have been so much. R. -- Richard Nuttall, Director of Business Development, Unipalm Limited. Email : ric...@unipalm.pipex.com WWW : http://www.ws.pipex.com/ Tel : +44 1223 518708 UnipalmPIPEX, The Premier supplier of Internet Solutions to the UK.
Re: C&C NOD last mission way too easy
Author: rbsi... Richard B. Sieminski
Date: Tue, 31 Oct 1995 00:00
Date: Tue, 31 Oct 1995 00:00
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I tend to disagree that the GDI last mission is imballanced in comparison to the last NOD. It took me a few mins shy of 2 hours to pound the last GDI mission. ********* SPOILER *********** I simply secured that first clear spot Built a few rocket towers Sent over a APC full of ENG's to the first NOD base Captured: Airpad, Power, Hand of Nod. Build Rocket Turrets there Built Stealth Tanks Ran Tanks to his temple Shot Temple apart Used Ion Gun to pound his ADV Power to oblivion Paved over the rest with mamoth tanks (5) and ORCAs (5) Tada.... I guess I found a winning combination... Richard Sieminski Hardware Consultant Gateway Computer Services Cambridge, Ontario.
Re: C&C NOD last mission way too easy
Author: Mar... Marcus
Date: Tue, 31 Oct 1995 00:00
Date: Tue, 31 Oct 1995 00:00
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On Mon, 30 Oct 1995 12:55:37 +0000, Richard Nuttall <ric...@unipalm.pipex.com> wrote: >Just finished the last NOD mission in about 1 hr, after taking >almost 5 hours on the last GDI mission. Even taking into the >account that the GDI mission slowed down when there were too many >infantry, this was a serious imbalance in the game. > >[SPOILERS/ Strategy hints below] > [NOD last mission details here...] >The last GDI scenario was much more difficult : > >1. First base was protected by obelisk, obelisk protected by SAM >sites and power stations protected by cliffs. >2. new obelisk and Hand get built mid game in old tiberium field. >3. turrets all over the place made exploration difficualt until I >had orcas to kill the turrets. >4. Large number of troops / vehicles attack your base until >stopped by sandbagging. > >Anyone else get the same view ? > >Admittedly I did the GDI scenarios first, and so the NOD missions >seemed easier after that, but it shouldn't have been so much. > >R. >-- >Richard Nuttall, Director of Business Development, Unipalm >Limited. >Email : ric...@unipalm.pipex.com >WWW : http://www.ws.pipex.com/ Tel : +44 1223 >518708 >UnipalmPIPEX, The Premier supplier of Internet Solutions to the >UK. I was helped a *hell* of a lot on the last GDI mission by the fact that NOD produced loads of vehicles/soldiers - so much so that when the two NOD harvesters tried to get back into the base they jammed up the entrance. They couldn't return to deliver their cargo, soldiers and vehicles couldn't get out, so the rest of the mission was fairly easy. ----------------------------------------------------------------------- :Remember- : : :No matter where you go, there you are. :Mar...@Commsat.demon.co.uk: -----------------------------------------------------------------------
Re: C&C NOD last mission way too easy
Author: Roger Edgren
Date: Wed, 01 Nov 1995 00:00
Date: Wed, 01 Nov 1995 00:00
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Richard Nuttall <ric...@unipalm.pipex.com> wrote: >Just finished the last NOD mission in about 1 hr, after taking >almost 5 hours on the last GDI mission. Even taking into the >account that the GDI mission slowed down when there were too many >infantry, this was a serious imbalance in the game. .. >Anyone else get the same view ? > >Admittedly I did the GDI scenarios first, and so the NOD missions >seemed easier after that, but it shouldn't have been so much. I agree absolutely. It was waaaaaaaaay to easy to complete the NOD last mission. Roger.
Re: C&C NOD last mission way too easy
Author: Kevin Chu
Date: Thu, 02 Nov 1995 00:00
Date: Thu, 02 Nov 1995 00:00
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I agree. Spoilers ahead for those who haven't played the final mission. - GDI never uses ION beam (of course, I couldn't use NUKE, either, but...) - GDI never really attacked me unless I attacked first. When I got my second contruction yard, all of these GDI forces just sat next to me as I helplessly built my second base. A huge GDI force, including engineers, just sat there doing NOTHING until I built an oblisk right next to them. Then they fought back and blew away the oblisk, but then they did nothing as I build a SECOND oblisk! - After I established a second base and built up some forces, I took over the small GDI "base" in the middle of the map that had two silos. Cool, I thought, free money (well, $500 free money). Turns out I didn't know how good this deal was going to be for me. After I sold the silos, the computer BUILT NEW ONES! IN THE SAME PLACE! Each time I was clearing over $2000 for these silos and the tiberium in them. And the computer kept rebuilding them! This explains why the computer never attacked, it was giving all it's money to me. - Lastly, I found another mini "base" in the SE corner with contruction yard. Three Medium tanks blow away the single guard tower, and now I can build GDI stuff. I've got tons of money from my UNMOLESTED harvesters, not to mention the "donations" GDI is giving me (see above). Guess what I build: Mammoth tanks and attack helicopters. Not much of a battle after that. The GDI bases were practically deserted. If I had been able to use the temple's nukes, it would have been even easier. --kevin
Re: C&C NOD last mission way too easy
Author: jwa... John Wagner
Date: Fri, 03 Nov 1995 00:00
Date: Fri, 03 Nov 1995 00:00
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In article <479a83$g...@jethro.Corp.Sun.COM>, Kevin Chu <k...@sun.com> writes: |>I agree. Spoilers ahead for those who haven't played the final mission. |> |> |>- GDI never uses ION beam (of course, I couldn't use NUKE, either, but...) Well I got nailed three times in my game, all three times it was a oblisks |> |>- GDI never really attacked me unless I attacked first. When I got my |> second contruction yard, all of these GDI forces just sat next to me |> as I helplessly built my second base. A huge GDI force, including engineers, |> just sat there doing NOTHING until I built an oblisk right next to them. |> Then they fought back and blew away the oblisk, but then they did nothing |> as I build a SECOND oblisk! This is true, I watched as several rocket lanchers and such just sat next to my base as I built the need items.. then I built a oblisk 2 squares away from the nearest trouble.. then lured them in with infantry, easy to trash them all. From that point on it was a cake walk. |> |>- After I established a second base and built up some forces, I took over |> the small GDI "base" in the middle of the map that had two silos. Cool, |> I thought, free money (well, $500 free money). Turns out I didn't know |> how good this deal was going to be for me. After I sold the silos, the |> computer BUILT NEW ONES! IN THE SAME PLACE! Each time I was clearing |> over $2000 for these silos and the tiberium in them. |> |> And the computer kept rebuilding them! |> |> This explains why the computer never attacked, it was giving all |> it's money to me. |> |>- Lastly, I found another mini "base" in the SE corner with contruction yard. |> Three Medium tanks blow away the single guard tower, and now I can build GDI |> stuff. I've got tons of money from my UNMOLESTED harvesters, not to mention |> the "donations" GDI is giving me (see above). Guess what I build: Mammoth |> tanks and attack helicopters. |> |>Not much of a battle after that. The GDI bases were practically deserted. |> |>If I had been able to use the temple's nukes, it would have been even |>easier. |> I think it was just as easy as the last GDI mission, just took lest time but needed better planing. John -- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Heck even I don't know what I do, so the company can't. + + jwa...@mitre.org | John Wagner | PH# (703)883-3740 + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Re: C&C NOD last mission way too easy
Author: Tommaso Grimaldi
Date: Sun, 05 Nov 1995 00:00
Date: Sun, 05 Nov 1995 00:00
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I can't find the crates for build Nuke. Can you explain me where I can find the crates? Please...
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