Article View: alt.games.command-n-conq
Article #445Re: OK Westwood, Your Turn
From: Luka Batistic
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
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> Ahh, so they started coding C&C back in the 1400's then? Come on SVGA > support has been a big thing for about a year now. From what I can see > they spent more time creating "fill_up_a_CD" movies than actually coding > the game. The AI sucks, the movement code requires major work, and if they > had actually played the game they would have found problems such as two > harvestors stalemated on a bridge with 4 billion units behind them waiting > to cross the bridge (this causes the game to run in snail mode on a > P5-100). I really wish that they had dropped the engine from DUNE2 and > started again. > > -- > ========================================================= > The gift of life is just a shot in the dark. > > Karl Leaning drxa...@iprolink.co.nz > ========================================================= You're right about the two harverstors but not about the game engine. At least not according to the Westwood FAQ I quote: "Command & Conquer is not DUNE III. The only item borrowed from our earlier real-time strategy game is the cool interface, and even that has been updated. The game engine has been totally rewritten to support more units and an enhanced artificial intelligence. -- Luka "I can resist everything except temptation" (Oscar Wilde)
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From: Luka Batistic <gcep...@guest.arnes.si> Subject: Re: OK Westwood, Your Turn Date: 1996/01/05 Message-ID: <30ED464C.1ECD@guest.arnes.si> X-Deja-AN: 134158298 references: <4ba33e$gjf@ixnews8.ix.netcom.com> <4bb17q$9av@ixnews2.ix.netcom.com> <4bquqp$2hf@trance.isys.net> <drxargle-0501961149460001@ts1-25.iprolink.co.nz> to: Karl Leaning <drxa...@iprolink.co.nz> organization: Academic and Research Network of Slovenia mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit