Article View: alt.games.command-n-conq
Article #444Re: OK Westwood, Your Turn
From: drxa... Karl Leaning
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
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1768 bytes
In article <4bquqp$2...@trance.isys.net>, Rajan.H...@Hamburg.NetSurf.DE
(Rajan Hollmann) wrote:
> w (Bill) wrote:
>
> Guys, keep in mind that games like C&C aren't pulled out of the head
> overnight.
> When C&C started, no one knew about Kali and SVGA wasn't a big deal
> either and if you where to react to every new development while you
> coded a game, you would never get done because it is an enormous work
> to redo all the coding.
>
Ahh, so they started coding C&C back in the 1400's then? Come on SVGA
support has been a big thing for about a year now. From what I can see
they spent more time creating "fill_up_a_CD" movies than actually coding
the game. The AI sucks, the movement code requires major work, and if they
had actually played the game they would have found problems such as two
harvestors stalemated on a bridge with 4 billion units behind them waiting
to cross the bridge (this causes the game to run in snail mode on a
P5-100). I really wish that they had dropped the engine from DUNE2 and
started again.
--
=========================================================
The gift of life is just a shot in the dark.
Karl Leaning drxa...@iprolink.co.nz
=========================================================
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From: drxa...@iprolink.co.nz (Karl Leaning) Subject: Re: OK Westwood, Your Turn Date: 1996/01/05 Message-ID: <drxargle-0501961149460001@ts1-25.iprolink.co.nz> X-Deja-AN: 134266395 references: <4ba33e$gjf@ixnews8.ix.netcom.com> <4bb17q$9av@ixnews2.ix.netcom.com> <4bquqp$2hf@trance.isys.net> organization: In Position Page Design Ltd. newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit