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Article #446

Re: OK Westwood, Your Turn

#446
From: ker... Frank Laughlin
Date: Fri, 05 Jan 1996 00:00
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In article <drxargle-050...@ts1-25.iprolink.co.nz>,
   drxa...@iprolink.co.nz (Karl Leaning) wrote:
>> Guys, keep in mind that games like C&C aren't pulled out of the head
>> overnight.
>> When C&C started, no one knew about Kali and SVGA wasn't a big deal
>> either and if you where to react to every new development while you
>> coded a game, you would never get done because it is an enormous work
>> to redo all the coding.

I've said it before and still think it's true, C&C was a new challenge to
Westwood. They didnt have the copyright holders of Dune looking over thier
shoulders this time thus the design/creation of the game was completely in
their hands. I look at C&C as a 'test the waters' product, get some 
feedback and then release C&C:Red Alert and C&C2 as a more refined game.
I like C&C in its current form, but i'm also glad to hear what they have 
planned for future C&C products. Want some unofficial info on Red Alert? 
check out http://www.wolfenet.com/~kerhop/cc-ladd.html

For a game like this, I dont care if its SVGA or not, the game runs faster
when it has less graphics to update thus improving the response/gameplay.
As for Kali, my discussions with the WS-Tech's in WChat have confirmed they
have some sorta 'delayed-propoganda' or whatever in the network code of Red 
Alert and C&C2 to improve network/kali games.
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From: ker...@wolfenet.com (Frank Laughlin)
Subject: Re: OK Westwood, Your Turn
Date: 1996/01/05
Message-ID: <4cjose$m63@news1.wolfe.net>
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