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Article #33735

Re: Tiberian Sun is the best of the C&C/Red Alert series!

#33735
From: The Ancient One
Date: Sun, 01 Feb 2004 18:38
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"TCipollina" <joesdad@stny.rr.com> wrote in message
news:8RaTb.13040$iJ3.11536@twister.nyroc.rr.com...
> "Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message
> news:rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com...
> > On Sun, 1 Feb 2004 02:57:56 +0000 (UTC), Ablang
> > <RockingHilaryDuff@ablang-duff.com> wrote:
> >
> > >    I'm not kidding.  Tiberian Sun is the best of the C&C/Red Alert
> > >series!  Why?  Other games claimed that you would have to have a
diverse
> > >balance of units, but TS is the only game that meant it.  In the
C&C/Red
> > >Alert series, it always came down to tank rushes, or air strikes.
> > >
> > >    Does anyone agree with me?
> >
> > The game balance with Tiberium Sun is still in question.  Air units
> > (especially Orca Bombers and Banshees) are extremely difficult to
> > counter when used in large numbers.  While an experienced player might
> > not have trouble, as few as five bombers can mess up an enemy player
> > by hitting a critical building.
> >
> > In the same way, TS suffers from the tank-rush/air-strike problem as
> > well (although infantry rushes also appear in the early parts of the
> > match.)  There aren't many games that overcome this minor limitation,
> > but can be found when you look for them.
> >
> > > Plus,
> > >I'll bet that the TS games, are where the Brotherhood of NOD are
heavily
> > >favored.  They got those long-range big guns that killed many of my
> units.
> >
> > The NOD artillery was a major game balance issue, that rendered ground
> > attacks to be useless.  This was only corrected in Firestorm, and was
> > also balanced by giving GDI the Juggernaut artillery.
> >
> > >The TS games are the hardest of any series I have ever played.
> >
> > I'd agree with TS being the toughest.  In C&C/RA, the AI player tended
> > to be less advances, or fell for a few simple tricks.   TS is much
> > better, as the AI player actually builds a strongly defended base and
> > attack force that can cripple an unprepared player.
> >
> > It went downhill after the TS installment - RA2 had a joke AI that
> > could easily be crushed with only 3 prism tanks (some players reported
> > defeating it on american paratroopers along).  Generals was the same,
> > although AI problems might have been fixed in the expansion.
> >
> > You can look at Emperor: Battle for Dune - similar in difficulty
> > compared to TS, although not played as much.  The AI player is fairly
> > aggressive, but can still be defeated because defences are a bit
> > underpowered.
>
>
> good analysis. the only areas i disagree with:
>
> 1) GDI Juggernaut arty stinks.  such wide spread pattern dilutes the
affect.
> The only good thing about it? takes out repair bots that follow attacking
> vehicles too close.

It does have one other advantange, it's so noisy if you station one at the
fringe you get an early warning of attack. ;-)

>
> 2) AI base defense.  I found if you take out the construction yard, it is
> all downhill from there. attrition the SAM's, you just pound them with air
> units.  The AI best part? In skirmish taking on 6 of them, and trying to
> defend against them all. That is a challenge.  Or taking on 6 of them with
a
> friend. They attack and attack early.
>
> --
> Fight Win Prevail
> But Never Cheat
>
>
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From: "The Ancient One" <onlytheone@thetopknows.com>
Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert
Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series!
Date: Sun, 1 Feb 2004 13:38:01 -0500
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