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Article View: alt.games.command-n-conq
Article #33629

Re: Ships in generals?

#33629
From: Jason Silva
Date: Mon, 31 Mar 2003 16:50
81 lines
4622 bytes
Right, nothing rocks the boat like a Navy Seal planting a sweet little
explosive underneath it.

--
Jason Silva
BSIT - Univeristy of Phoenix Online
Jason...@email.uophx.edu
silva...@metrocast.net

"Waffleguy" <waff...@yahoo.com> wrote in message
news:bd8462fb.0303301114.2d4c8646@posting.google.com...
> "Douglas A. Shrader" <dshr...@nospam.com> wrote in message
news:<v6ev0u9...@corp.supernews.com>...
> > "Neil Adamson" <ada...@uk.ibm.com> wrote in message
> > news:b47529$1mbc$1@sp15at20.hursley.ibm.com...
> > >
> > > "Daniel Morrison" <damo...@yallara.cs.rmit.edu.au> wrote in message
> > > news:3e667722@itsawnews.its.rmit.edu.au...
> > > > The Carriers in RA2 were so cool, I always tried to build a couple
to
> > > annoy my opponent with, if the map allows as you said. But some
long-range
> > > naval artillery would be a nice addition to Generals.
> > >
> > > Fair comment. Trouble is that against any sort of opponent you then
need
> >  air
> > > defence for the carriers, then AS defence for the Aegis, then anti
squid
> > > defence for the destroyers and before yo uknow it, all you resources
have
> > > been sucked out of the land battle, where, IMHO, you can win it
without
> > > carriers.
> >
> > Exactly. You have to choose between the Navy or the ground force and
since
> > here is a limit to how far inland the Navy can hit I generally don't
build
> > it. Carriers are great, lots of fire power and the planes are replaced
free
> > when they get shot down, but then you have to support them. Aegis are
great
> > Anti air machines, they can bring down a Kirov in a few shots, and the
> > destroyers are good against subs with Dolphins to help.
> > But building the Naval yard means you must build a fleet of ships
quickly
> > just to protect, using resources that are needed for your ground force.
> >
> > >
> > > Also, I never build superweapons, but allow my skirmish opponents to.
> >  Keeps
> > > the adrenaline flowing.
> > >
> > > If it's worth doing, it's worth doing the hard way.
> > >
> > > ;o)
> > >
> > > Neil A
> > >
> > >
>
> In my opinion that is the entire point of the game! The game is
> intended to be a war simulation. In war both sides can determine what
> they want to have in terms of a Sea/Land based military. This is a
> simulation game and the point is to simulate the true problems that
> arise when builing a military force. No nation will ever be truly
> dominant without both presences, so IMHO the game should include an
> extensive naval selection of units and weapons equally as indepth as
> the ground forces.
>
> This is a good game and could be a GREAT game if it included the naval
> aspect.
>
> Once they add that, this game will be worth it to actually buy and
> quit playing my pirated copy....
>
>
> Just Kidding!!!!
>
> ~Blake~
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From: "Jason Silva" <jas...@yorkcountyfcu.com>
Newsgroups: alt.games.command-n-conq
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Subject: Re: Ships in generals?
Date: Mon, 31 Mar 2003 11:50:12 -0500
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