Article View: alt.games.command-n-conq
Article #33628Re: Ships in generals?
From: waff... Waffleguy
Date: Sun, 30 Mar 2003 19:14
Date: Sun, 30 Mar 2003 19:14
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3406 bytes
"Douglas A. Shrader" <dshr...@nospam.com> wrote in message news:<v6ev0u9...@corp.supernews.com>... > "Neil Adamson" <ada...@uk.ibm.com> wrote in message > news:b47529$1mbc$1@sp15at20.hursley.ibm.com... > > > > "Daniel Morrison" <damo...@yallara.cs.rmit.edu.au> wrote in message > > news:3e667722@itsawnews.its.rmit.edu.au... > > > The Carriers in RA2 were so cool, I always tried to build a couple to > > annoy my opponent with, if the map allows as you said. But some long-range > > naval artillery would be a nice addition to Generals. > > > > Fair comment. Trouble is that against any sort of opponent you then need > air > > defence for the carriers, then AS defence for the Aegis, then anti squid > > defence for the destroyers and before yo uknow it, all you resources have > > been sucked out of the land battle, where, IMHO, you can win it without > > carriers. > > Exactly. You have to choose between the Navy or the ground force and since > here is a limit to how far inland the Navy can hit I generally don't build > it. Carriers are great, lots of fire power and the planes are replaced free > when they get shot down, but then you have to support them. Aegis are great > Anti air machines, they can bring down a Kirov in a few shots, and the > destroyers are good against subs with Dolphins to help. > But building the Naval yard means you must build a fleet of ships quickly > just to protect, using resources that are needed for your ground force. > > > > > Also, I never build superweapons, but allow my skirmish opponents to. > Keeps > > the adrenaline flowing. > > > > If it's worth doing, it's worth doing the hard way. > > > > ;o) > > > > Neil A > > > > In my opinion that is the entire point of the game! The game is intended to be a war simulation. In war both sides can determine what they want to have in terms of a Sea/Land based military. This is a simulation game and the point is to simulate the true problems that arise when builing a military force. No nation will ever be truly dominant without both presences, so IMHO the game should include an extensive naval selection of units and weapons equally as indepth as the ground forces. This is a good game and could be a GREAT game if it included the naval aspect. Once they add that, this game will be worth it to actually buy and quit playing my pirated copy.... Just Kidding!!!! ~Blake~
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!postnews1.google.com!not-for-mail From: waff...@yahoo.com (Waffleguy) Newsgroups: alt.games.command-n-conq Subject: Re: Ships in generals? Date: 30 Mar 2003 11:14:05 -0800 Organization: http://groups.google.com/ Lines: 58 Message-ID: <bd8462fb.0303301114.2d4c8646@posting.google.com> References: <5ZJ3a.187479$0v.5215760@news1.tin.it> <Xns932478E6FC705fuzzle@62.153.159.134> <XbK3a.250288$AA2.9665749@news2.tin.it> <v4vk9lakuev6e@corp.supernews.com> <3e653ff2@itsawnews.its.rmit.edu.au> <v6cq5r6jpipb2d@corp.supernews.com> <3e667722@itsawnews.its.rmit.edu.au> <b47529$1mbc$1@sp15at20.hursley.ibm.com> <v6ev0u9k13o594@corp.supernews.com> NNTP-Posting-Host: 128.42.160.196 X-Trace: posting.google.com 1049051646 2515 127.0.0.1 (30 Mar 2003 19:14:06 GMT) X-Complaints-To: groups...@google.com NNTP-Posting-Date: 30 Mar 2003 19:14:06 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit