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Article #33630

Re: Ships in generals?

#33630
From: Douglas A. Shrader
Date: Tue, 01 Apr 2003 15:38
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"Waffleguy" <waff...@yahoo.com> wrote in message
news:bd8462fb.0303301114.2d4c8646@posting.google.com...
> "Douglas A. Shrader" <dshr...@nospam.com> wrote in message

> In my opinion that is the entire point of the game! The game is
> intended to be a war simulation. In war both sides can determine what
> they want to have in terms of a Sea/Land based military. This is a
> simulation game and the point is to simulate the true problems that
> arise when builing a military force.

Are you refering to RA2 or Generals here?
The problem with the Navy in RA2  is that it is often rendered useless.
Without refueling planes in the game the fighters are limited on how far
from the ship they can travel, and there are no missles on any of them to
strike the long range targets, further reducing Naval effectiveness.

No nation will ever be truly
> dominant without both presences, so IMHO the game should include an
> extensive naval selection of units and weapons equally as indepth as
> the ground forces.
>
If it did I agree it would make a far better game. But having a truly
realistic Naval and land AND air force to micromanage may be beyond the
abilities of most players. In real life there are scores of people working
to keep all three forces working together smoothly.Be fun if they can make
it work though.


> This is a good game and could be a GREAT game if it included the naval
> aspect.
>
> Once they add that, this game will be worth it to actually buy and
> quit playing my pirated copy....
>
>
> Just Kidding!!!!
>
> ~Blake~
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From: "Douglas A. Shrader" <dshr...@nospam.com>
Newsgroups: alt.games.command-n-conq
Subject: Re: Ships in generals?
Date: Tue, 1 Apr 2003 10:38:34 -0500
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