Article View: alt.games.command-n-conq
Article #23088Re: RA PATCH NEWS [Re: RA update (fwd)]
From: m.moo...
Date: Mon, 17 Mar 1997 00:00
Date: Mon, 17 Mar 1997 00:00
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On Fri, 14 Mar 97 23:35:54 GMT, awku...@ucdavis.edu (Alex Kubiak) wrote: >In article <Pine.OSF.3.96.97031...@curly.cc.utexas.edu>, Brian Barnes <bba...@uts.cc.utexas.edu> wrote: > >[other Red Alert bugs snipped] > >> 3. Player can no longer ally with the computer. > > The ability to ally with the computer should be left in, IMHO. I >play RA quite often over a LAN in 3 and 4-player games and we've been >experimenting with new game types, such as human-computer/human-human and >human-computer/human-computer, etc. In such cases allying with the >computer is a fundamental part of our games; it adds some measure of spice >and variety. We've also taken to playing 8-way free-for-alls with 4 humans >and 4 computers, modifying the rules.ini so that the comps don't ally with >each other. I don't see why Westwood would punish us to please the >weak-willed who can't refrain from cheating. > >Alex Kubiak >awku...@ucdavis.edu What's the point. If you ally with a computer all it does is put it's troops in your base which eventually block all ways in or out of your base. It's very annoying! Also The AI is'nt that good! Al it does is build some troops, attack, and build some more, over and over again. No smart use of migs,tanya's and so on. It's just plain stuppid! Marco Moonemans m.moo...@va.nl
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From: m.moo...@va.nl Subject: Re: RA PATCH NEWS [Re: RA update (fwd)] Date: 1997/03/17 Message-ID: <332cfcb8.1737248@news.nl.cis.philips.com> X-Deja-AN: 226134617 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> Organization: Philips Electronics N.V. Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit