🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command-n-conq
Article #23087

Re: RA PATCH NEWS [Re: RA update (fwd)]

#23087
From: boo... boomer
Date: Sat, 15 Mar 1997 00:00
28 lines
1729 bytes
In article <5gcngq$f6s$1...@mark.ucdavis.edu>, awku...@ucdavis.edu says...
>
>In article <Pine.OSF.3.96.97031...@curly.cc.utexas.edu>, 
Brian Barnes <bba...@uts.cc.utexas.edu> wrote:
>
>[other Red Alert bugs snipped]
>
>>     3. Player can no longer ally with the computer.
>
>        The ability to ally with the computer should be left in, IMHO.  I 
>play RA quite often over a LAN in 3 and 4-player games and we've been 
>experimenting with new game types, such as human-computer/human-human and 
>human-computer/human-computer, etc.  In such cases allying with the 
>computer is a fundamental part of our games; it adds some measure of spice 
>and variety.  We've also taken to playing 8-way free-for-alls with 4 humans 
>and 4 computers, modifying the rules.ini so that the comps don't ally with 
>each other.  I don't see why Westwood would punish us to please the 
>weak-willed who can't refrain from cheating.
>
>Alex Kubiak
>awku...@ucdavis.edu

I agree, I've always wondered why Westwood never put in a game conditions 
screen where you could start a game with ally disable/enable, fixed starting 
point or random if u want to play a coop game, etc. Why is it all or nothing? 
Oh well...
-boomer
Technical Details
Message-ID: <5gfbnp$hg6@news.atlantic.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu>

Show Full Headers
Complete Article Headers
From: boo...@atlantic.net (boomer)
Subject: Re: RA PATCH NEWS [Re: RA update (fwd)]
Date: 1997/03/15
Message-ID: <5gfbnp$hg6@news.atlantic.net>
X-Deja-AN: 225817576
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu>
Organization: Your Organization
Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit