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Article #23087Re: RA PATCH NEWS [Re: RA update (fwd)]
From: boo... boomer
Date: Sat, 15 Mar 1997 00:00
Date: Sat, 15 Mar 1997 00:00
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In article <5gcngq$f6s$1...@mark.ucdavis.edu>, awku...@ucdavis.edu says... > >In article <Pine.OSF.3.96.97031...@curly.cc.utexas.edu>, Brian Barnes <bba...@uts.cc.utexas.edu> wrote: > >[other Red Alert bugs snipped] > >> 3. Player can no longer ally with the computer. > > The ability to ally with the computer should be left in, IMHO. I >play RA quite often over a LAN in 3 and 4-player games and we've been >experimenting with new game types, such as human-computer/human-human and >human-computer/human-computer, etc. In such cases allying with the >computer is a fundamental part of our games; it adds some measure of spice >and variety. We've also taken to playing 8-way free-for-alls with 4 humans >and 4 computers, modifying the rules.ini so that the comps don't ally with >each other. I don't see why Westwood would punish us to please the >weak-willed who can't refrain from cheating. > >Alex Kubiak >awku...@ucdavis.edu I agree, I've always wondered why Westwood never put in a game conditions screen where you could start a game with ally disable/enable, fixed starting point or random if u want to play a coop game, etc. Why is it all or nothing? Oh well... -boomer
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From: boo...@atlantic.net (boomer) Subject: Re: RA PATCH NEWS [Re: RA update (fwd)] Date: 1997/03/15 Message-ID: <5gfbnp$hg6@news.atlantic.net> X-Deja-AN: 225817576 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <5gcngq$f6s$1@mark.ucdavis.edu> Organization: Your Organization Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit