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Article #23029Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]
From: lwrt...
Date: Wed, 16 Apr 1997 00:00
Date: Wed, 16 Apr 1997 00:00
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1873 bytes
In article <334dd9f4...@news.prestel.co.uk> dan...@white.prestel.co.uk (Boylard) writes: - another article - >I agree totally but i would just like to add that even though war2 >copied and then expanded on many areas of C&C they still managed to >make a worse game as all you have to do to win in war2 is build an >ogre horde and smash your opponent's base in, but this is very tedious >as you may have 30 ogres back at base but the most you can move at one >time is 9 meaning that you are forever going backwards and forwards >between the battle and base while you bring up reinforcements. >That is the major reason why war2 is not a major contender to C&C and >RA in terms of playability. It's almost going back to dune2 where I >hear you could only select one unit at a time... Just playing Dune 2 the other day, followed by RA. Wow! What a difference. Not being able to select two units at the same time (never mind *all* your forces) really sucked. At least westwood have shown they can make enormous jumps. Hopefully the jump from RA to C&C2 will be as big as it was between Dune 2 and C&C. >--- >Boylard >dan...@white.prestel.co.uk >The Red Alert Map Library <http://www.geocities.com/TimesSquare/8191/ra.htm> Tim
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From: lwrt...@scilab.uct.ac.za Subject: Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)] Date: 1997/04/16 Message-ID: <lwrtim01.24.000FB358@scilab.uct.ac.za> X-Deja-AN: 235290875 References: <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.co Organization: University of Cape Town Newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit