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Article #23029

Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]

#23029
From: lwrt...
Date: Wed, 16 Apr 1997 00:00
29 lines
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In article <334dd9f4...@news.prestel.co.uk> dan...@white.prestel.co.uk (Boylard) writes:

- another article -

>I agree totally but i would just like to add that even though war2
>copied and then expanded on many areas of C&C they still managed to
>make a worse game as all you have to do to win in war2 is build an
>ogre horde and smash your opponent's base in, but this is very tedious
>as you may have 30 ogres back at base but the most you can move at one
>time is 9 meaning that you are forever going backwards and forwards
>between the battle and base while you bring up reinforcements.

>That is the major reason why war2 is not a major contender to C&C and
>RA in terms of playability. It's almost going back to dune2 where I
>hear you could only select one unit at a time...

Just playing Dune 2 the other day, followed by RA. Wow! What a difference. Not 
being able to select two units at the same time (never mind *all* your forces) 
really sucked. At least westwood have shown they can make enormous jumps. 
Hopefully the jump from RA to C&C2 will be as big as it was between Dune 2 and 
C&C.

>---
>Boylard
>dan...@white.prestel.co.uk
>The Red Alert Map Library <http://www.geocities.com/TimesSquare/8191/ra.htm>

Tim
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From: lwrt...@scilab.uct.ac.za
Subject: Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]
Date: 1997/04/16
Message-ID: <lwrtim01.24.000FB358@scilab.uct.ac.za>
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References: <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams>  <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.co
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