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Article #23028Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]
From: dan... Boylard
Date: Fri, 11 Apr 1997 00:00
Date: Fri, 11 Apr 1997 00:00
34 lines
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2469 bytes
>In Warcraft II you have to be in control all the time and if you have >the time to build a huge number of mages to make one of them invisible >and get a blizzard into your base then simply go over and squish 'em >flat with a horde of Ogres with battle frenzy. Remember, that you can >build Ogres before you can build mages, so there should be a lot more of >them out there and the Paladin isn't coming close to beating them in >combat!!! Once you have battle frenzy just dance into your opponent's >town and demolish his (or hers) castle ... *poooof* no more credits, no >more complicated buildings .... GAME OVER > >Just ignoring the technical differences, there is one point which makes >C&C and RA more playable: you can mark groups and easily go to them, >which makes complicated strategies a *lot* easier to implement. > > CHRISTOPH I agree totally but i would just like to add that even though war2 copied and then expanded on many areas of C&C they still managed to make a worse game as all you have to do to win in war2 is build an ogre horde and smash your opponent's base in, but this is very tedious as you may have 30 ogres back at base but the most you can move at one time is 9 meaning that you are forever going backwards and forwards between the battle and base while you bring up reinforcements. That is the major reason why war2 is not a major contender to C&C and RA in terms of playability. It's almost going back to dune2 where I hear you could only select one unit at a time... --- Boylard dan...@white.prestel.co.uk The Red Alert Map Library <http://www.geocities.com/TimesSquare/8191/ra.htm>
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From: dan...@white.prestel.co.uk (Boylard) Subject: Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)] Date: 1997/04/11 Message-ID: <334dd9f4.2048439@news.prestel.co.uk> X-Deja-AN: 232286450 References: <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.com> <01bc3fc2$f1087580$561103c3@worldnet.fr.sct.fr> <33449d9f.41079824@news.snni.com> <01bc0264$6ad28d20$7736e6ce@first1.acc-net> <01bc4538$66f74ee0$9264a186@thomas.turner> <334D3398.DC5@gwdg.de> Organization: [not set] Newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit