Article View: alt.games.command-n-conq
Article #23008Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)]
From: crh... Lamar Rhyne
Date: Thu, 10 Apr 1997 00:00
Date: Thu, 10 Apr 1997 00:00
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2772 bytes
In <01bc4538$66f74ee0$9264a186@thomas.turner> "Thomas M. Turner" <Thomas...@uni.edu> writes: > >Ok, anyone out there that thinks there is *more* strategy in Red Alert than >in Warcraft 2, bring it on... Gee, let's see, I'll take the ... uh, >Soviets and tank rush your shit - oh boy, I won, cool, that really took a >lot of thought. > >A person shouldn't *have* to edit a .INI file and *change the game* to make >it worth playing... > >Do you know how to stop someone from taking peons in Warcraft 2 that are >made invisible and flame shielded from destroying all your shit, you paid >10 more to build? What do you do when someone takes a pack of Mages and >starts a blizzard on your camp, and then uses a chain of invisible spells >so that you can't even kill the little bastard? Oh, and when someone >starts using guerrilla warfare with mages and the polymorph spell...fun. >And of course, there's the matter of having to drill for oil, which is a >*strategic* feature that you have to think about if you plan on building a >navy, which you don't have comparable in Red Alert. > >I guess if you think Warcraft 2 is dull in multiplayer mode, you just >haven't figured out how to play it yet...I'm sure I could kick your ass in >a few minutes. > >I would argue that multiplayer mode in Warcraft 2 is more *strategic* than >Red Alert. It's the single player missions that are superior for Red >Alert. Oh, and you can actually save a multiplayer game in Warcraft 2... >that's 2.99 strikes against Westwood right there! > Here we go again. The WC 2 VS. C&C:RA wars. -- Mr. H.R. Bradshaw(Deceased) Head Minister, Ministry of Silly Walks *Is your life in a rut? Then head down to your local silly walks recruiter today.* Join now and we will send you a free Shrubbery.
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From: crh...@ix.netcom.com(Johnny Lamar Rhyne) Subject: Re: RA vs. Warcraft 2 [Was Re: RA update (fwd)] Date: 1997/04/10 Message-ID: <5ii9gg$os9@sjx-ixn4.ix.netcom.com> X-Deja-AN: 232001630 References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <01bc2f42$471c1120$679edaa5@marka> <332d3a6d.5683380@news.powerup.com.au> <5gfv2d$2tq@tofu.alt.net> <3335b898.2385628@news.inet.it> <01bc37a5$3fed9e80$936ab4cc@EricAdams> <33377A4E.4C84@tpgi.com.au> <NEWTNews.859291806.29992.kkopp@neo.lrun.com> <01bc3fc2$f1087580$561103c3@worldnet.fr.sct.fr> <33449d9f.41079824@news.snni.com> <01bc0264$6ad28d20$7736e6ce@first1.acc-net> <01bc4538$66f74ee0$9264a186@thomas.turner> Organization: Netcom X-NETCOM-Date: Thu Apr 10 1:48:16 AM PDT 1997 Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit