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Article #21173Re: Cruisers too powerful? (Was: Tanyas too damn powerful)
From: John
Date: Mon, 27 Jan 1997 00:00
Date: Mon, 27 Jan 1997 00:00
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1897 bytes
DRICKMANN wrote: > > Correct cruisers are too damn cheap. > > Looking at their capabilities compared to single mig for example which > cost's similar amount and it is amazingly different in capability. You > need massed migs to make them useful which overall costs tons more than a > cruiser. > > Cruisers in reality on a similar price scale would cost about 10 000. This > is obviously too much. > > I think westwood realized this and put in many deficiancies like huge > vulnrabilities from sea and air and very slow movement. Cruiser's aren't all they're cracked up to be. They're slower than hell (unless ya know that special little trick... ;) ), which seriously hurts their cost-effectiveness. The MAIN reason cruisers aren't that great, is there absolutely horrible aim. It's really, really annoying to have to re-target after you see them miss an entire volly. Plus, the fact that their reload is quite a bit longer than that of mammoths, and actually nearly that of V2s, make them not the best unit. Sure, I've played some games where I've hit the ship limit (with 3 other people, all allies), and I've had 25+ cruisers. (Sadly, none of them were actually completed...games crashed before the big battle). A large pack of longbows or even hinds can spell massive trouble for cruisers. Shadowhawk gui...@ix.netcom.com
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From: John <gui...@ix.netcom.com> Subject: Re: Cruisers too powerful? (Was: Tanyas too damn powerful) Date: 1997/01/27 Message-ID: <32ED62FD.53ED@ix.netcom.com> X-Deja-AN: 212802128 references: <01bc095c$f5741d00$c90641c2@Paulo> <19970127034601.WAA08930@ladder01.news.aol.com> organization: Netcom x-netcom-date: Mon Jan 27 8:25:46 PM CST 1997 mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 3.01 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit