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Article #21174Re: Tanyas too damn powerful
From: qn... Marc Caron
Date: Sun, 26 Jan 1997 00:00
Date: Sun, 26 Jan 1997 00:00
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1736 bytes
On Thu, 23 Jan 1997 19:25:44 -0800, "Jim Scott" <JimS...@mad.scientist.com> wrote: >I couldn't agree more. For both. The Tonyas should be restricted to play >in the missions against the computers and not used in head to head play. >As for the cruisers I agree, their range is way too large... who cares what >the range is "in real life" this is a game and isn't fun when someone >shells your base from half the map away. > >Although I don't like Tonyas or cruisers, I can live with them. Just build >teslas to zap tonyas, and pump out some subs (and migs) for the cruisers. Well, when you look at some of the soviet toys, I'm glad the allies have cruisers. They're amazingly slow, sometimes irritatingly slow. Now a good soviet player will scan the water with a chopper periodically to see if there is naval threat. In multiplayer, you have time to send some subs out before it reaches your base. And as for Tanyas, she's still hard to use effectively. If a base is well guarded, with a couple of tesla coils inside, or flame turrets, she can be killed before she can make any damage. She can't just appear in a base like paratroopers can, she still has to make it all the way in and unless you've already done some damage to take out towers and make a path for the APC, she won't get in. Marc
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From: qn...@accent.net (Marc Caron) Subject: Re: Tanyas too damn powerful Date: 1997/01/26 Message-ID: <32eb15dd.1082022@news> X-Deja-AN: 212354390 references: <32dbb49e.340763243@transfer.stratus.com> <01bc09a4$24d11520$0100007f@default> organization: TotalNet Inc. newsgroups: alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit