Thread View: alt.folklore.computers
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Started by Jon McCown
Sat, 10 Mar 1990 12:53
Games in PC Labs (somewhat funny)
Author: Jon McCown
Date: Sat, 10 Mar 1990 12:53
Date: Sat, 10 Mar 1990 12:53
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While I was in college, the CS faculty forbade the both the writing and
playing of games on systems in the PC lab. (actually they were apple IIs
at that time) Proctors were admonished that they could lose their work-
study positions if faculty found anyone playing games in the lab.
A friend of mine wrote a "proctor desensitization" program which would
after waiting a long interval with an innocuous code listing on the
screen, reproduce (randomly) the sound of one of several of the most
popular games. The program would then revert to the innocuous display.
By strategically running this on several machines in the furthest reaches
of the lab, both proctors an faculty were slowly driven to distraction.
One in particular would whine "NNO GGAMES!! NNO GGAMES!! (he spoke in
doubled caps) as he rushed around searching for evil gamers.
- J.D. McCown
--
J.D. McCown - RCSG Director - Senate of Pennsylvania
psuvax1!eds1!jdm1 (this space intentionally "Your life or your lupins!"
jd...@eds1.eds.com filled with this text) - Dennis Moore
Re: Games in PC Labs (somewhat funny)
Author: shou... Mark E. Shoulson
Date: Sun, 11 Mar 1990 03:42
Date: Sun, 11 Mar 1990 03:42
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[ story about "proctor desensitization" program ]
Reminds me of something vaguely similar I used to do in our old Apple ][
labs. I found out the commands to tickle the speaker, and figured out how
to make *really* high-pitched sounds, sounds which were more similar to
vacuum tubes warming up than computers, only somewhat louder. I would set
up a couple of these babies running on a few machines, at slightly
different pitches (ouch!). People just assumed it was the computers, but
they were a real bitch to listen to!
~mark
o o o o o o o o o o o o
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Mark Shoulson: shou...@cunixf.cc.columbia.edu shoulson@cunixc.bitnet
Re: Games in PC Labs (somewhat funny)
Author: hu... Howard Huang
Date: Mon, 12 Mar 1990 03:22
Date: Mon, 12 Mar 1990 03:22
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Back in high school, our lab consisted of around 15 Apple //e computers. Maybe four of them had undergone motherboard swaps and become IIgs's. Well, my senior Writing class teacher decided that we should all do a paper on the computer, so we spent a couple of classes in the lab. The school only had Bank Street Writer, which I didn't really like, so I told the teacher I wanted to use AppleWorks instead. It took an incredible amount of convincing to make her believe that it was possible to get a printout from AppleWorks. Anyway, I brought a copy of Electronic Arts's Music Construction Set demo to school one day and booted it up in the lab. The teacher didn't enjoy it quite as much as everyone else. Lastly, on the IIgs you can set the startup drive. If you set it to a RAM disk but don't install one, the computer will refuse to boot up. So it was fun (read: adolescent and mischievous) to disable the school's IIgs's, confuse the teachers, and a few minutes later have the problem disappear. ---------------------------------------------------------------------------- Howard C. Huang Internet: hu...@husc4.harvard.edu Sophomore Computer Science Major Bitnet: huang@husc4.BITNET Mather House 426, Harvard College UUCP: huang@husc4.UUCP (I think) Cambridge, MA 02138 Apple II: ftp husc6.harvard.edu
Re: Games in PC Labs (somewhat funny)
Author: pa1... ModemX
Date: Mon, 12 Mar 1990 10:35
Date: Mon, 12 Mar 1990 10:35
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My somewhat funny story about game fascists: Way back in high school the only computer we had access to was a teletype connected to the school computer. We would sneak in and play the standard games: trek, adventure, etc. This irked the school staff to no end, since students were not supposed to play games on the computer, only staff. We decided to have our little bit of revenge. The teletype was old and actually used a real bell for control-g. We wrote a little program that would innocently sit in the background until the terminal was idle for ten minutes. It would then rapidly ring the bell, and then stop, and then ring it again. The effect sounded exactly like a telephone bell, and we spent more than a few days musing over the staff as they searched for the "phantom telephone." Andy
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