Article View: pl.comp.grafika.grafika3d
Article #279Re: Iskry w 3dMAXie ?
From: ARGAIL
Date: Sat, 10 Apr 1999 21:12
Date: Sat, 10 Apr 1999 21:12
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Fandango wrote: > Ma ktos moze pomysl jak zrobic sypiace sie iskry ? > Myslalem troche nad particle system - odpowiednio ustawiony deszcz (spray > lub snow etc..) lub cosik takiego. Moze ktos juz cos takiego robil i moze mi > pomoc ?!?! z gory THX > > Fandango/303 > [ArtZone editor] > fandang0@friko7.onet.pl > www.milnet.org/artzone Mozna jeszcze pobawic sie z particle spawn jak mowisz o MAX.2.5 ..
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Path: mbox-mo1.pugleaf.net!news-archive.icm.edu.pl!pingwin.icm.edu.pl!agh.edu.pl!news.wnaft.agh.edu.pl!news.memax.krakow.pl!paa.gov.pl!news.swierk.pl!news.icm.edu.pl!orion.cst.tpsa.pl!news.tpnet.pl!not-for-mail Message-ID: <370FBECB.7BB7FB6F@polbox.com> From: ARGAIL <argail@polbox.com> X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en,pl MIME-Version: 1.0 Newsgroups: pl.comp.grafika.grafika3d Subject: Re: Iskry w 3dMAXie ? References: <Up_x2.14264$WL1.2423257@news.tpnet.pl> Lines: 16 Date: Sat, 10 Apr 1999 23:12:43 +0200 NNTP-Posting-Host: 212.160.146.50 X-Complaints-To: abuse@tpsa.pl X-Trace: news.tpnet.pl 923778854 212.160.146.50 (Sat, 10 Apr 1999 23:14:14 MET DST) NNTP-Posting-Date: Sat, 10 Apr 1999 23:14:14 MET DST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit