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Thread View: comp.sys.ibm.pc.games
1 messages
1 total messages Started by s14... Kuo Jason Wed, 20 May 1992 19:31
Civilization update 3.0 (What it does)
#850
Author: s14... Kuo Jason
Date: Wed, 20 May 1992 19:31
25 lines
1536 bytes
----------- NEW in Version 3.0 -------------

23. Cities must have a population base of five or more to support
taxman or scientist specialists.

24. Under a Despotic government, citizen unhappiness will increase with the
number of cities you control.  This may lead to 'very unhappy' citizens,
(recognizable by their red shirts) who must first be coverted to 
normal unhappy citizens before then can become contented. This effect
occurs to a lesser degree under other government types.

25. A maximum of 3 units per city may be used to impose martial law.
(i.e. Convert unhappy citizens to content citizens.)

26. Cities may be renamed at any time.  Click on the RENAME box or press the
'r' key on the city status screen.

27. Transport units no longer count against city unhappiness under
Republic/Democracy.

28. The maintainence cost of Barracks has been changed to 1/2/3 coins at
the Prince and King difficulty levels, and 2/3/4 coins at the Emperor level.

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