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Article #850Civilization update 3.0 (What it does)
From: s14... Kuo Jason
Date: Wed, 20 May 1992 19:31
Date: Wed, 20 May 1992 19:31
25 lines
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1536 bytes
----------- NEW in Version 3.0 ------------- 23. Cities must have a population base of five or more to support taxman or scientist specialists. 24. Under a Despotic government, citizen unhappiness will increase with the number of cities you control. This may lead to 'very unhappy' citizens, (recognizable by their red shirts) who must first be coverted to normal unhappy citizens before then can become contented. This effect occurs to a lesser degree under other government types. 25. A maximum of 3 units per city may be used to impose martial law. (i.e. Convert unhappy citizens to content citizens.) 26. Cities may be renamed at any time. Click on the RENAME box or press the 'r' key on the city status screen. 27. Transport units no longer count against city unhappiness under Republic/Democracy. 28. The maintainence cost of Barracks has been changed to 1/2/3 coins at the Prince and King difficulty levels, and 2/3/4 coins at the Emperor level. ----------- END of File -------------
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Path: mbox-mo1.pugleaf.net!sparky!uunet!cis.ohio-state.edu!ucbvax!ucdavis!othello.ucdavis.edu!s142050 From: s14...@othello.ucdavis.edu (Kuo Jason) Newsgroups: comp.sys.ibm.pc.games Subject: Civilization update 3.0 (What it does) Message-ID: <13493@ucdavis.ucdavis.edu> Date: 20 May 92 19:31:46 GMT Sender: use...@ucdavis.ucdavis.edu Organization: Computing Services, UC Davis Lines: 25 Originator: s14...@othello.ucdavis.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit