Thread View: comp.sys.ibm.pc.games
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Started by abg... Andrew Gross
Tue, 19 May 1992 00:36
EOB II help
Author: abg... Andrew Gross
Date: Tue, 19 May 1992 00:36
Date: Tue, 19 May 1992 00:36
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I'm really stuck, and would appreciate a gentle nudge in the right direction. 1) Enter the temple. Find secret teleporter to "resurrections-r-us". Go up stairs. Defeat cleric. Stuck. No keys to open doors. Am I missing something? 2) Go to 1st level of dungeon. Find dead guy's remains, with partial map of first level showing location of secret doors. Go through secret doors. Go down stairs to second level of dungeon. Immediately confronted by a door. No key to open door. Stuck. Am I missing something? 3). Blow off second level. Go to third level. Find all sorts of secret doors. Rescue dwarven cleric (not much help without holy symbol, though). Have explored every single square inch of every wall, to no avail-- cannot find any more secret doors. So: need either a key which fits one of the two "skull shaped" keyholes, or the key that fits the glowing blue keyhole. Stuck. I'm thinking that the keys that I need were on the second level that I never explored?... A more general question. My party has no thief. Would a thief be able to pick most or all of these locks, thus greatly reducing the penalty that I pay for being too stupid to find keys? If so, I can start over again with a new party. I guess the best case scenario is that I wasn't supposed to be able to explore the priests' quarters upstairs, and that the keys to the third level locks were on the second level, so that all I have really missed is the key that opens the door to the second level. <shrug> Frustrating. Thanks in advance, Andrew B. Gross abg...@hardy.u.washington.edu
Re: EOB II help
Author: dere... Daniel D. Miller
Date: Wed, 20 May 1992 04:38
Date: Wed, 20 May 1992 04:38
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abg...@milton.u.washington.edu (Andrew Gross) writes: >1) Enter the temple. Find secret teleporter to "resurrections-r-us". Go >up stairs. Defeat cleric. Stuck. No keys to open doors. Am I missing >something? You'll find one copper key downstairs, after getting a clue from Imsel the Thief (you've found him, haven't you?). That will get you thru one door, and nosing around in there will produce one more, but the rest will have to wait until later in the game!! >A more general question. My party has no thief. Would a thief be able to >pick most or all of these locks, thus greatly reducing the penalty that I pay My recommendation is, don't waste your time on a thief in the party; I started with one, but discovered that he NEVER succeeds in opening any IMPORTANT doors... they put in some special rooms on the Priests' level which can ONLY be opened by a thief, but there's nothing exciting there, and he never managed to open anythingg else... I ended up starting over without wasting the slot... Also, another hint: Don't waste slots on NPCs, or your mage will never get high enough to have 12th level spells before end of game, though I didn't use spells to defeat DRAN anyway... spells really don't work all that well in tthis gaming system...
Re: EOB II help
Author: M.E.E... M.E. Edwards
Date: Thu, 21 May 1992 17:54
Date: Thu, 21 May 1992 17:54
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abg...@milton.u.washington.edu (Andrew Gross) writes:
>I'm really stuck, and would appreciate a gentle nudge in the right direction.
Answers follow (well some do anyway!)
>
>1) Enter the temple. Find secret teleporter to "resurrections-r-us". Go
>up stairs. Defeat cleric. Stuck. No keys to open doors. Am I missing
>something?
Yes, Try going downstairs!
>2) Go to 1st level of dungeon. Find dead guy's remains, with partial map of
>first level showing location of secret doors. Go through secret doors. Go
>down stairs to second level of dungeon. Immediately confronted by a door.
>No key to open door. Stuck. Am I missing something?
Err, I can't remember too well, either you need a silver(?) key or throw a
rock through it(if its a barred door).
>3). Blow off second level. Go to third level. Find all sorts of secret
>doors. Rescue dwarven cleric (not much help without holy symbol, though).
>Have explored every single square inch of every wall, to no avail-- cannot
>find any more secret doors. So: need either a key which fits one of the two
>"skull shaped" keyholes, or the key that fits the glowing blue keyhole.
>Stuck. I'm thinking that the keys that I need were on the second level that
>I never explored?...
When you enter the third level, turn right and go through the door there.
In the next room, there is a hole in the wall, a skull lock and a fireball
trap. If you stand away from the trap and throw a rock either at the wall
next to the hole or at the hole itself, a skull key will appear in the hole.
I can't remember which of the two locks you should open first however.
NOTE : After opening the lock where you found that first skull key, it is a
VERY wise idea to save your game regularly (VERY regularly)!!
>A more general question. My party has no thief. Would a thief be able to
>pick most or all of these locks, thus greatly reducing the penalty that I pay
>for being too stupid to find keys? If so, I can start over again with a new
>party. I guess the best case scenario is that I wasn't supposed to be able
>to explore the priests' quarters upstairs, and that the keys to the third
>level locks were on the second level, so that all I have really missed is the
>key that opens the door to the second level. <shrug> Frustrating.
I had a half elven fighter/thief in my party, and to be quite honest I didn't
really find him to be that much use. The keys for most (all?) the doors are
there, it's just a question of finding them!
>Thanks in advance,
>Andrew B. Gross
>abg...@hardy.u.washington.edu
>
No problemo!
Snail Mail : M.E.Edwards,204 Farndale Road, Benwell, Newcastle-Upon-Tyne.
Email : M.E.Edwards@uk.ac.newcastle Phone : 091-273 4932
"Do not adjust your mind ... there is a fault in reality"
#include <StdDisclaimer.h>
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