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6 messages
6 total messages Started by Chris Bender Mon, 14 May 2001 01:11
Outcast problem, twon-ha wont move after mounted!
#65953
Author: Chris Bender
Date: Mon, 14 May 2001 01:11
7 lines
1429 bytes
Hi, I've got 2 weeks vacation and I'm havingan outcast problem. I do not
know if it is directx 8 related or not, game plays just fine until I get on
the twon-ha, then he does not want go move! I can jump with the twon-ha but
thats it. I've tried the latest patch but then I cant even run the game, any
help would be appreciated, please let me know... - Chris

ch...@atgsource.com
Re: Outcast problem, twon-ha wont move after mounted!
#65954
Author: Zackman
Date: Mon, 14 May 2001 01:53
9 lines
1266 bytes
"Chris Bender" <ch...@atgsource.com> ...

> game plays just fine until I get on
> the twon-ha, then he does not want go move!

Some guys have this same problem with their wives.

-Z-
Re: Outcast problem, twon-ha wont move after mounted!
#65955
Author: Chris Bender
Date: Mon, 14 May 2001 10:44
19 lines
1772 bytes
Ok guys i bit myself in the ass the way i posted it. I apologize...lol.

But seriously, in the game, has anyone had this problem? - Chris

Chris Bender <ch...@atgsource.com> wrote in message
news:ohGL6.19469$ZC6.3318514@news02.optonline.net...
> Hi, I've got 2 weeks vacation and I'm havingan outcast problem. I do not
> know if it is directx 8 related or not, game plays just fine until I get
on
> the twon-ha, then he does not want go move! I can jump with the twon-ha
but
> thats it. I've tried the latest patch but then I cant even run the game,
any
> help would be appreciated, please let me know... - Chris
>
> ch...@atgsource.com
>
>
>
Re: Outcast problem, twon-ha wont move after mounted!
#65956
Author: flat... Liebeskind
Date: Wed, 16 May 2001 00:44
36 lines
2666 bytes
In article <ohGL6.19469$ZC6.3...@news02.optonline.net>,
Chris Bender <ch...@atgsource.com> wrote:
>Hi, I've got 2 weeks vacation and I'm havingan outcast problem. I do not
>know if it is directx 8 related or not, game plays just fine until I get on
>the twon-ha, then he does not want go move! I can jump with the twon-ha but
>thats it. I've tried the latest patch but then I cant even run the game, any
>help would be appreciated, please let me know... - Chris

Chris,

Just picked up Outcast myself, and I've seen a little bit of what
you're talking about -- the twon-ha doesn't always want to start
moving, especially when it's standing in the mud in Shamazaar.  I find
that if I turn around, and keep pressing forward, I'll usually find a
direction in which I can move; if not, a jump or two will get me
moving.

Also, regarding the patch: this was giving me fits myself.  You
installed the game first, then installed the latest patch, and then it
would complain about not finding "loader.icd", right?  Here's what you
have to do after applying the patch: copy the following four files
from "C:\Program Files\Infogrames\Outcast" into the "oc" subdirectory,
overwriting the older versions that are already there:

CLCD32.DLL
DPLAYERX.DLL
DRVMGT.DLL
LOADER.ICD

Once you do that, it should start fine.  I found this out by trial and
error; I haven't seen anyone else report anything like this...
-- 
*** Andrew Liebeskind ************************** Hello, small mammal. ***
*   "Guess kids these days just can't tell their gravity from their     *
*   rotating frame of reference." -- _Consider Phlebas_, Iain M. Banks  *
*** flat...@clark.net ************** http://www.clark.net/~flatline/ ***
Re: Outcast problem, twon-ha wont move after mounted!
#65957
Author: Um... Oh
Date: Thu, 24 May 2001 19:28
9 lines
1396 bytes
"Chris Bender" <ch...@atgsource.com> wrote in message
news:ohGL6.19469$ZC6.3318514@news02.optonline.net...
> I get on the twon-ha, then he does not want go move!

As usual, I have no useful advice. Something like this happened to me a
couple of times. The twon-ha would be stuck standing on one foot. I could
rotate the twon-ha around, but no other type of movement. I killed the
program and started again (having not saved for a long time, too) and it was
fixed.
Re: Outcast problem, twon-ha wont move after mounted!
#65958
Author: SpammersDie
Date: Thu, 24 May 2001 19:38
33 lines
2914 bytes
Um... Oh <just@usenet.please> wrote in message
news:tgqo6qkpvncna3@news.supernews.com...
> "Chris Bender" <ch...@atgsource.com> wrote in message
> news:ohGL6.19469$ZC6.3318514@news02.optonline.net...
> > I get on the twon-ha, then he does not want go move!
>
> As usual, I have no useful advice. Something like this happened to me a
> couple of times. The twon-ha would be stuck standing on one foot. I could
> rotate the twon-ha around, but no other type of movement. I killed the
> program and started again (having not saved for a long time, too) and it
was
> fixed.


I started having this problem as soon as I upgraded from a P2-300 to an 850.
I'm convinced it's some kind of internal race condition or memory garbage
bug and somehow, rigs with faster framerates are more susceptible to it.

One way I dealt with it was to turn additional graphic effects (fog) on. I
heard someone else say they fixed it by upping the resolution. Somehow,
putting more load on the CPU makes the bug less likely to happen. Another
thing that makes me think this is timing related is that no one seemed to
hit in the first few months after release but then more and more people
started reporting it (presumably as the average quality of hardware out
there got better.)

Of course, the last resort is to walk. The Twon-ha is just for convenience
and you won't be blocked or miss out on any plot because of an inability to
ride it. But it's frustrating, both because the maps are so big and because
it was so much fun charging down the streets of Okriana, watching the
soldiers eat my dust and the smelly beast spraying Twonha-snot all over the
pathetic citizens.
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