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Article #65874

Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!!

#65874
From: Philippe BRUNO
Date: Tue, 28 Nov 2000 00:00
160 lines
4324 bytes
> Phillip Jordan wrote:
> 

> Damn, don't get so wound up about it.


> If you think you can do better prove it and program an improved TT.


Ah, yep, the very "nice" sentence of 21st century : If you're not
satisfied, go away or do better...!!!

Some Braindead reflexion...

WHY is there so many people in a project ?

Let me (short) answer for you : some have ideas, some know how to
program.


I am NOT a programmer.

Is that a "good enough" reason for not having ideas or complaints...??

 .at = Austria, right... ?



> Remember that back then,


Back  * WHEN *  ???

TTo and TTd are DOS softwares (I suppose you know that already...)

I used DOS softwares over a network in 1987, with Concurrent PC-DOS,
and, after that, with other "DOS-networking" software such as Concurrent
DOS 386.

Were you born, in 1987 ?



> multiplayer over a network


A  "Network"...???

Two computers tied together with a lousy rs-232 or // connection is
a.... "network"...????



> was a very rare feature and that in TT it's just put in as a nice
> addon, but wasn't given much thought.


Better would have been not to do it , then...!!!

Instead of doing things wrong, it's better not to do it, and wait for
them to be 100 % perfect before launching them...


BY THE WAY, it's so long time from TTo realease that it left enough
time-room for improvement(s)...!!!




 
> Also, they're your kids, I assume you could get them to play fair if
> you ask them (but not by shouting like in your post ;-)


Yes, of course.

But pls read my post from start till the end.

Problem is NOT to ask them to "play fairly". Problem is that I HAVE TO
ask them.

THE GAME, by itself , is totally badly done. Period.


 
> By the way, I'm missing constructive criticism in your post.

You haven't read it, then...


> How would it be better ?
> I mean, how would you implement such a cheating block ?

I gave the idea in the post.

There are at least 7 to 10 people that are making patches for TTo or
TTd.

They take my idea(s) and make the patch.

Still need some more "constructive criticism"...???



> Very nice, everybody can go around shouting "that game sucks",


I think there are not too many that complaint about that...

Satisifed with mediocre software... : ????



> "what a waste of money", but if you don't even have an idea how you
> could change that, shut up.


Shut uip yourself : the idea (one of them at least) was in the post.

Lear to read before you answer...

(Timestamps between my post and yours just prove you don't even took
time to read ALL my post...)



> By the way, I think you're a bit late complaining about this.
> You could've done so when TTO came out and maybe written Chris a
> friendly e-mail and it could have been improved in TTD ?

Just one suggestion : Have you *ever* think that I was not waiting at
the counter of a computer shop, just waiting for the release of that
game...????

I just discovered it lately.

Is THAT a problem...???

It is NEVER too late to say "hey, something goes wrong".


 
> Oh and just so you know, nobody is forcing you to play TT... Burn it,
> stick it to a rocket and launch it into outer space or whatever. It's
> yours :)


Yep, for sure.

Same kind of "pure quality" argument as in the beginning : "you're not
satisfied ?  --  shut up and go away".


Jorg Heider's ravages, for sure...


Open your mind boy.


Philippe BRUNO.
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From: Philippe BRUNO <philipp...@skynet.be>
Subject: Re: Transport Tycoon :  DEFINITELY     A   * REAL *    SH*T .....!!!!
Date: 2000/11/28
Message-ID: <3A24206A.381D@skynet.be>
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References: <3A2416FB.2BB2@skynet.be> <9015q1$5uflr$1@ID-57068.news.dfncis.de>
To: Phillip Jordan <pmjo...@nusurf.at>
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