Article View: comp.sys.ibm.pc.games
Article #147Re: Wolfenstien 3D
From: ps... Paul S Secinaro
Date: Thu, 14 May 1992 16:18
Date: Thu, 14 May 1992 16:18
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In article <1992May14.1...@exu.ericsson.se> exu...@exu.ericsson.se (Tom Koziatek) writes: > >But UW is much more complex than W3D. Notice in UW that your screen 'bounces' as >you walk, simulating real walking ? Or that UW has slopes, ramps, pits, etc ? >I like W3D, but its only a graphic upgrade. Still flat floors, square edges, etc. >UW FELT like a real place. > >Now if they would concentrate on plot and storyline development. I have no experience with UW, so I won't comment on that part of it, but - is it just me or do most of the Apogee games lack a certain ... depth? They're fun to play for a while, but when you get right down to it there isn't much to them. The scenery doesn't vary much. There aren't many different things you can do (i.e. run, shoot, open doors - that's about it in Wolf 3D. Where's the plot?). Paul -- Paul Secinaro | Synthetic Vision and Pattern Analysis Lab ps...@kepler.unh.edu | Dept. of Electrical and Computer Engineering p_sec...@unhh.unh.edu | University of New Hampshire
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!nic.unh.edu!kepler.unh.edu!pss1 From: ps...@kepler.unh.edu (Paul S Secinaro) Subject: Re: Wolfenstien 3D Message-ID: <1992May14.161809.10360@nic.unh.edu> Sender: ne...@nic.unh.edu (USENET News System) Organization: University of New Hampshire - Durham, NH References: <57666@hydra.gatech.EDU> <SIEBERT.92May14131323@cachalot.cs.tu-berlin.de> <1992May14.132652.11035@exu.ericsson.se> Date: Thu, 14 May 1992 16:18:09 GMT Lines: 24 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit