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Article #944

Re: U7: Magic Book?

#944
From: a... Renrut Werdna
Date: Thu, 21 May 1992 23:00
48 lines
3462 bytes
In article <1992May21.1...@magnus.acs.ohio-state.edu> jnl...@magnus.acs.ohio-state.edu (Jeffrey N Long) writes:

SPOILERS>>

>     Is it really all that important to run around doing all those tasks for 
>the fellowship?  I mean really!  BTW: after I made the delivery in Minoc, I 
>went back into the fellowship hall and stole the money from the package :)

Many of the quests are incidental to the game but by the sound of your
following comments you are not getting around and talking to the right people
and thus picking up the right info/prompts. ie solving the Paws snake venom
quest leads you to a guy who buys snake venom - you could probably find this
out anyway but the lead in surely helps.

>     Now for the main question...Where is my magic book?  I've seen people talk
>about using magic, and there is a section in the manual on how to use it, but I
>can't find the DAMN thing!  There are magically locked doors in the mines in 
>Minoc that I would like to get into, but I can't.  Also I found a key in the 
>house of the guy in charge of the mining company in minco, where do I use it?

Apropos above sounds like you've yet to settle down into a steady as she goes
approach to the game.  Throughout the game you need to have spoken to various
people, sometimes at disjoint geographical locations, before a sequence of
events can occur and/or a needed dialog option will be available. The Yew
wisps/emps problem, which is essential to finishing the game, is a good
example.  If you are running a sound blaster the digitised voice even lets
you know when your headed right - a few times - although you will learn not
to trust one aspect of the voice as it will lead you astray(a bit cryptic eh).
>From the starting point, your initial logical progression is to Paws then
the Castle in Britain. If you talk to the king you will answer the spell book
question and get some useful stuff.  You need an unlock spell for the
magically locked doors - and before this you need both the spellbook, to
have enough experience and to have bought the spell and have the right 
ingredients. SPEAK to Lord British!!

Also there are bugs in the game so save at key(sic) points and before you
sleep. When you sleep put all of your acquired keys in a bag and drop it
right next to your bed and on the same screen!!!!!!!!.  Do not leave
something at a location and expect it to be there when you later return.
Some things stay, others disappear.
Keep a check on important items in your inventory and be ready to restore
to a saved game should they disappear.  Also be careful about over loading
your inventory and/or getting too much coin on board as I have had some
funny effects. Despite the bugs the game is playable and completable.
-- 
Renrut Werdna			Probable-Possible, my black hen,
				She lays eggs in the Relative When.
a...@ss.canberra.edu.au		She doesn't lay eggs in the Positive Now
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Message-ID: <1992May21.230010.20699@csc.canberra.edu.au>
Path: mbox-mo1.pugleaf.net!sparky!uunet!munnari.oz.au!manuel!csc.canberra.edu.au!news
References: <1992May21.123404.19040@magnus.acs.ohio-state.edu>

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Path: mbox-mo1.pugleaf.net!sparky!uunet!munnari.oz.au!manuel!csc.canberra.edu.au!news
From: a...@softserver.canberra.edu.au (Renrut Werdna)
Subject: Re: U7: Magic Book?
Message-ID: <1992May21.230010.20699@csc.canberra.edu.au>
Sender: ne...@csc.canberra.edu.au
Organization: University of Canberra
References: <1992May21.123404.19040@magnus.acs.ohio-state.edu>
Date: Thu, 21 May 92 23:00:10 GMT
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