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Article #66996Re: ? Which 3D game and editor for university architecture project?
From: defplay
Date: Thu, 22 Feb 2001 13:18
Date: Thu, 22 Feb 2001 13:18
109 lines
4621 bytes
4621 bytes
I think you should check out www.wildtangent.com. They build a 3D engine. Supportet languages: C++,Java,VB and JavaScript. You can build Kernal-Verions(Standalone) or publish it over the www (Browser). I love this engine. Check out the demos and tutorials (EyeCandy&DeveloperCentral) andreas "multi tim" <TimE...@gmx.net> schrieb im Newsbeitrag news:96u3h1$mmj$1@teufelchen.mind.de... > // Needing advice choosing game and editor for architecture university > project. // > > Hi! > In preparation for a university undergraduate course in architecture we will > be using computer games (3D Shooter or similar) as a tool to discover > "virtual space". > > We'll be happy if you share your knowledge about which GAMES and EDITORS > appropriate for this task. > We don't need to create a "real game" with a dramaturgy, all kinds of hidden > dangers, monsters and all that. We will focus on exploring a) space and b) > player interaction. > > Here is a list of features for both the game itself and the level editor. > We rated the features according to their importance to us, based on our > current state of knowledge: > Ratings: +++, ++, + ,0 > > THE GAME: > 1) General Features > +++ first person shooter > +++ real 3D (not 2.5D), allows you to move fluidly. Features complex > architectural geometry. > + free player movement in space: Nice, if free floating 6DOF Movements > (like in "descent") are possible. > + good, if it runs both on WIN-PC and Macs > 0 Less important: storyline, avatars, monsters, sounds, music > > 2) Graphics > + graphic realism is not top priority. In fact a good abstract shaded > rendering can be better than poorly lit mapped surfaces. > - Less important: High-end animated visual effects, animated > explosions, fog etc. > > 3) Hardware and Setup: > ++ not too demanding on machine resources; does not require specialized > high-end hardware like specific graphic cards,... > ++ allows multiplayer over LAN > ++ is easy to use, install and administrate > > 4) Playing / Moving / Interacting > ++ allows several different ways of interacting with the environment: > manipulating objects, moving, lifting, shifting them > + free movement in space: Nice, if "6 degree of freedom" movements (like in > DESCENT) are possible. > > THE EDITOR(S) > +++ editor is easy too learn, easy to use; is well documented. > ++ Most preferably geometric data can also be imported from CAD programs > which are well known to the students, for instance in *.dxf format or > similar.. > ++ allows the creating of spaces in all directions, rather than just > vertically > extruding 2D floor plans. > + allows to link or merge levels which different students have created > separately. "Living" dynamic spaces like in VRML is not necessary though. > - less important: Actors in the game / Creation of geometrically > complex models of players, monsters etc.. > - less important: sound design, complex animations, design of monsters > > > What do you suggest? > Thank you in advance. > > tim edler > > e: fastf...@kut-berlin.de > ________________________________________________ > REALITIES UNITED | [kunst und technik] e.V. > leipziger strasse 50 d-10117 berlin > http://www.kut-berlin.de > http://www.realities-united.com > ________________________________________________ > buero +49.30.283911-40 fax -39 > mobil +49.179.4631353 > > > > > > > > > > > > > > > > >
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Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-03!supernews.com!freenix!fr.clara.net!heighliner.fr.clara.net!news.netcologne.de!fu-berlin.de!uni-berlin.de!a1as05-p70.hh.tli.DE!not-for-mail From: "defplay" <synt...@gmx.de> Newsgroups: comp.games.development.design,comp.games.development.programming.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc,comp.sys.mac.games,comp.sys.mac.programmer.games,de.alt.games.quake,de.alt.games.unreal,de.rec.games.computer,rec.games.design Subject: Re: ? Which 3D game and editor for university architecture project? Date: Thu, 22 Feb 2001 14:18:17 +0100 Lines: 111 Message-ID: <9733ev$mpltl$1@ID-76848.news.dfncis.de> References: <96u3h1$mmj$1@teufelchen.mind.de> NNTP-Posting-Host: a1as05-p70.hh.tli.de (195.252.133.70) X-Trace: fu-berlin.de 982847775 23910325 195.252.133.70 (16 [76848]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit