🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games
Article #66996

Re: ? Which 3D game and editor for university architecture project?

#66996
From: defplay
Date: Thu, 22 Feb 2001 13:18
109 lines
4621 bytes
I think you should check out www.wildtangent.com.
They build a 3D engine. Supportet languages: C++,Java,VB and JavaScript.
You can build Kernal-Verions(Standalone) or publish it over the www
(Browser). I love this engine. Check out the demos and tutorials
(EyeCandy&DeveloperCentral)
andreas

"multi tim" <TimE...@gmx.net> schrieb im Newsbeitrag
news:96u3h1$mmj$1@teufelchen.mind.de...
> // Needing advice choosing game and editor for architecture university
> project. //
>
> Hi!
> In preparation for a university undergraduate course in architecture we
will
> be using computer games (3D Shooter or similar) as a tool to discover
> "virtual space".
>
> We'll be happy if you share your knowledge about which GAMES and EDITORS
> appropriate for this task.
> We don't need to create a "real game" with a dramaturgy, all kinds of
hidden
> dangers, monsters and all that. We will focus on exploring a) space and b)
> player interaction.
>
> Here is a list of features for both the game itself and the level editor.
> We rated the features according to their importance to us, based on our
> current state of knowledge:
> Ratings: +++, ++, + ,0
>
> THE GAME:
> 1) General Features
> +++ first person shooter
> +++ real 3D (not 2.5D), allows you to move fluidly. Features complex
> architectural geometry.
> +      free player movement in space: Nice, if free floating 6DOF
Movements
> (like in "descent") are possible.
> +      good, if it runs both on WIN-PC and Macs
> 0      Less important: storyline, avatars, monsters, sounds, music
>
> 2) Graphics
> +      graphic realism is not top priority. In fact a good abstract shaded
> rendering can be better than poorly lit mapped surfaces.
> -       Less important: High-end animated visual effects, animated
> explosions, fog etc.
>
> 3) Hardware and Setup:
> ++   not too demanding on machine resources; does not require specialized
> high-end hardware like specific graphic cards,...
> ++   allows multiplayer over LAN
> ++   is easy to use, install and administrate
>
> 4) Playing / Moving / Interacting
> ++ allows several different ways of interacting with the environment:
> manipulating objects, moving, lifting, shifting them
> + free movement in space: Nice, if "6 degree of freedom" movements (like
in
> DESCENT) are possible.
>
> THE EDITOR(S)
> +++ editor is easy too learn, easy to use; is well documented.
> ++    Most preferably geometric data can also be imported from CAD
programs
> which are well known to the students, for instance in *.dxf format or
> similar..
> ++    allows the creating of spaces in all directions, rather than just
> vertically
> extruding 2D floor plans.
> +      allows to link or merge levels which different students have
created
> separately. "Living" dynamic spaces like in  VRML is not necessary though.
> -       less important: Actors in the game / Creation of geometrically
> complex models of players, monsters etc..
> -       less important: sound design, complex animations, design of
monsters
>
>
> What do you suggest?
> Thank you in advance.
>
> tim edler
>
> e: fastf...@kut-berlin.de
> ________________________________________________
> REALITIES UNITED  |  [kunst und technik] e.V.
> leipziger strasse 50  d-10117 berlin
> http://www.kut-berlin.de
> http://www.realities-united.com
> ________________________________________________
> buero +49.30.283911-40 fax -39
> mobil  +49.179.4631353
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
Technical Details
Message-ID: <9733ev$mpltl$1@ID-76848.news.dfncis.de>
Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-03!supernews.com!freenix!fr.clara.net!heighliner.fr.clara.net!news.netcologne.de!fu-berlin.de!uni-berlin.de!a1as05-p70.hh.tli.DE!not-for-mail
References: <96u3h1$mmj$1@teufelchen.mind.de>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-03!supernews.com!freenix!fr.clara.net!heighliner.fr.clara.net!news.netcologne.de!fu-berlin.de!uni-berlin.de!a1as05-p70.hh.tli.DE!not-for-mail
From: "defplay" <synt...@gmx.de>
Newsgroups: comp.games.development.design,comp.games.development.programming.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc,comp.sys.mac.games,comp.sys.mac.programmer.games,de.alt.games.quake,de.alt.games.unreal,de.rec.games.computer,rec.games.design
Subject: Re: ? Which 3D game and editor for university architecture project?
Date: Thu, 22 Feb 2001 14:18:17 +0100
Lines: 111
Message-ID: <9733ev$mpltl$1@ID-76848.news.dfncis.de>
References: <96u3h1$mmj$1@teufelchen.mind.de>
NNTP-Posting-Host: a1as05-p70.hh.tli.de (195.252.133.70)
X-Trace: fu-berlin.de 982847775 23910325 195.252.133.70 (16 [76848])
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 5.50.4522.1200
X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit