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Article #66995

Re: Active Worlds (was Re: ? Which 3D game and editor for university architecture project?)

#66995
From: Benjamin Behrendt
Date: Wed, 21 Feb 2001 15:04
92 lines
4729 bytes
i think you should use UED 2.0 (requried Unreal Tournament Full & V.428
Patch (better is 436))
In germany it cost only 20,00 DM - 30,00DM
The Editor funktions are easy to learn and it has a good geometry engine


no1 <n...@1.com> schrieb in im Newsbeitrag: 3A931A48.2944AA55@1.com...
> Check out Active Worlds (http://activeworlds.com/). While not free
($20/year), it can do most of what you want, except for object physics and
it isn't really a game, per se, though it's getting there.
http://tnlc.com/eep/compare.html to get an idea how AW compares to 3D games.
>
> multi tim wrote:
>
> > // Needing advice choosing game and editor for architecture university
> > project. //
> >
> > Hi!
> > In preparation for a university undergraduate course in architecture we
will
> > be using computer games (3D Shooter or similar) as a tool to discover
> > "virtual space".
> >
> > We'll be happy if you share your knowledge about which GAMES and EDITORS
> > appropriate for this task.
> > We don't need to create a "real game" with a dramaturgy, all kinds of
hidden
> > dangers, monsters and all that. We will focus on exploring a) space and
b)
> > player interaction.
> >
> > Here is a list of features for both the game itself and the level
editor.
> > We rated the features according to their importance to us, based on our
> > current state of knowledge:
> > Ratings: +++, ++, + ,0
> >
> > THE GAME:
> > 1) General Features
> > +++ first person shooter
> > +++ real 3D (not 2.5D), allows you to move fluidly. Features complex
> > architectural geometry.
> > +      free player movement in space: Nice, if free floating 6DOF
Movements
> > (like in "descent") are possible.
> > +      good, if it runs both on WIN-PC and Macs
> > 0      Less important: storyline, avatars, monsters, sounds, music
> >
> > 2) Graphics
> > +      graphic realism is not top priority. In fact a good abstract
shaded
> > rendering can be better than poorly lit mapped surfaces.
> > -       Less important: High-end animated visual effects, animated
> > explosions, fog etc.
> >
> > 3) Hardware and Setup:
> > ++   not too demanding on machine resources; does not require
specialized
> > high-end hardware like specific graphic cards,...
> > ++   allows multiplayer over LAN
> > ++   is easy to use, install and administrate
> >
> > 4) Playing / Moving / Interacting
> > ++ allows several different ways of interacting with the environment:
> > manipulating objects, moving, lifting, shifting them
> > + free movement in space: Nice, if "6 degree of freedom" movements (like
in
> > DESCENT) are possible.
> >
> > THE EDITOR(S)
> > +++ editor is easy too learn, easy to use; is well documented.
> > ++    Most preferably geometric data can also be imported from CAD
programs
> > which are well known to the students, for instance in *.dxf format or
> > similar..
> > ++    allows the creating of spaces in all directions, rather than just
> > vertically
> > extruding 2D floor plans.
> > +      allows to link or merge levels which different students have
created
> > separately. "Living" dynamic spaces like in  VRML is not necessary
though.
> > -       less important: Actors in the game / Creation of geometrically
> > complex models of players, monsters etc..
> > -       less important: sound design, complex animations, design of
monsters
> >
> > What do you suggest?
> > Thank you in advance.
> >
> > tim edler
>
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From: "Benjamin Behrendt" <Evil-...@t-online.de>
Newsgroups: comp.games.development.design,comp.games.development.programming.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc,comp.sys.mac.games,comp.sys.mac.programmer.games,de.alt.games.quake,de.alt.games.unreal,de.rec.games.computer,rec.games.design
Subject: Re: Active Worlds (was Re: ? Which 3D game and editor for university architecture project?)
Date: Wed, 21 Feb 2001 16:04:42 +0100
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